Release date:2016, January 16

Author:Uartsy

Skill level:Beginner

Language:English

Exercise files:Yes

Thoroughly understand the character creation process from start to finish.

Effectively transfer 2D costume concepts to highly detailed 3D models.

Efficiently retopologize, UV, and texture

characters for a production pipeline.

Understand the fundamentals of rigging to dynamically pose characters.

Create professional turn-table to properly present characters.

Project 1: Pre-Class Bonus Lectures

Get a taste of Danny’s tone painting techniques.

12 Lectures

Project 2: Getting Started

Begin blocking out your character focusing on flowing lines and shapes.

10 Lectures | 1 Assignment

Project 3: Constructing the Face

Sculpting and drawing each part of the face.

10 Lectures | 1 Assignment

Project 4: Hand Sculpting And Basic Paint

Creating hands and painting a basic skin tone.

8 Lectures | 1 Assignment

Project 5: Armor And Clothing Design and Layout

Designing costume concepts in 2D and transfering them to 3D.

7 Lectures | 1 Assignment

Project 6: Re-topology and working on the Mouth

Learn to retopologize the head and work creating teeth

5 Lectures

Project 7: Working with UV’s and Examining Materials/Polypaint 13 Lectures | 1 Assignment

Project 8: Rigging and Posing Your Character 23 Lectures | 1 Assignment

Project 9: Creating a Turn-Table and Evaluating Our Character 16 Lectures

Project 10: Generating Texture Maps 9 Lectures | 1 Assignment

Project 11: Creating and Adjusting Texture Maps 20 Lectures

DW_CD2_M6_freebies

display_toggle_commands elt oldman_timelapse.1 oldman_timelapse.2

DW_CD_DLC_M1

ranger_sketch_session2D.1 ranger_sketch_session3D.1

DW_Week3

1_head_volume_blocking 2_retopo_and_uv 3_head_detail model_view

DW_Week3 Outline And Extras

dynamesh_zrememsher polypaint retopo_mechanics_maya retopo_mechanics_zbrush

DW_Week4

gun_timelapse_with_with_sound

Project 01 Pre-Class Bonus Lectures

01 Introduction 02 Tone Painting Part 1 03 Tone Painting Part 2 04 Tone Painting Part 3 05 Tone Painting Part 4 06 3 – Q&A 07 Bonus Tool Presets 08 Bonus Basic Terms 09 Bonus Blocking Value Part1 10 Bonus Blocking Value Part 2

Project 02 Getting Started

01 Head Proportions-1 02 Body Proportions-2 03 Zbrush Block Out-3 04 Refineing The Block Out-4 05 Tools And Features – Zbrush-5 06 Tools And Features – Photoshop-6 07 Introduction-7 08 Simplified Construction-8 09 Q&a-9

Project 03 Constructing the Face

01 Intro 02 Drawing The Face 03 Refining Body Blockout 04 Sculpting The Eyes And Mouth 05 Sculpting The Nose And Adjusting The Face 06 Shape Archetypes And Tone Painting 07 Painting Expressions 08 Q&a Part 1 09 Q&a Part 2

Project 04 Hand Sculpting And Basic Paint

01 Introduction 02 Projecting 03 Finger Block Out Zspheres 04 Palm And Thumb Block Out 05 Polypainting 06 Retopo In Maya 07 Q&a

Project 05 Armor And Clothing Design and Layout

01 Armorclothing Layout And Design 02 Adding Shading And Detail To Your Amorclothing 03 Building Armor And Clothing In Zbrush 04 Adding Color And Texture To Armorclothing In Zbrush 05 Rigging With Zspheres 06 Q&a

Project 06 Re-topology and working on the Mouth

01 Plotting Out The Retopology For The Face 02 Re-topologizing The Face 03 Making Multiple Facial Expressions 04 Creating The Mouth Bag 05 Creating Teeth And Q&a

Project 07 Working with UV’s and Examining MaterialsPolypaint

01 Class Overview 02 Examining Our Materials 03 Utilizing Polygroups And Subtools For Polypainting 04 Using Alphas And Layers To Texture 05 Retopoing Techniques In Zbrush And Topogun 06 Working With Uvs In Roadkill And Maya 07 Distributing Your Uvs Correctly 08 Proper Uv Layout 09 Examining Character Movment 10 Q & A

Project 08 Rigging and Posing Your Character

01 Class Overview 02 Placing Your Separate Assets On Layers In Maya 03 Polygrouping And Seperating Geo In Zbrush 04 Posing Review 05 Planning Out Your Pose 06 Posing The Upper Torso 07 Posing The Arms 08 Posing The Legs 09 Refining The Pose 10 Creating A Z-sphere Rig 11 Weighting With Your Z-sphere Rig 12 Completing Your Zsphere Rig 13 Posing With Your Zsphere Rig 14 Utilizing Wrap Deformers In Maya 15 Using Cluster Deformers To Create A Rig In Maya 16 Binding Skin And The Differences Between Ik And Fk 17 Setting Up The Ik Rig 18 Mel Commands For Hotkeys 19 Making Hotkeys In Maya Part 1 20 Making Hotkeys In Maya Part 2 21 Whats Next 22 Q&a Part 1 23 Q&a Part 2

Project 09 Creating a Turn-Table and Evaluating Our Character

01 Introduction 02 Organizing Your Character For A Professional Pipeline 03 Modeling Your Character For Production 04 Creating A Turn-table 05 Setting Up The Lighting For Your Turn-table 06 Adjusting The Lighting For Your Turn-table 07 Creating A Mood With Your Lighting 08 Animating Your Turn-table 09 Creating The Sword Effect 10 Animating The Sword Effect 11 Creating A Mat-cap 12 Using Render Filters In Zbrush 13 Creating A Turn-table In Zbrush 14 Q&a

Project 10 Generating Texture Maps

01 Introduction 02 Uving Part 1 03 Uving Part 2 04 Principles Of Baking 05 Projecting 06 Baking Maps 07 Decimation Master 08 Baking With Topogun 09 Q&a

Project 11 Creating and Adjusting Texture Maps

01 Adjusting Materials On Our Zremeshed Model 02 Poly-painting The Centaur 03 Examining The Pec Area 04 Applying The Chest Skin Texture In Spotlight 05 Creating Maps In Zbrush And Implementing Them In Marmoset 06 Applying Our Maps In Marmoset 07 Controlling Normal Maps 08 A Closer Look At Crashing Normals 09 Testing Materials In Marmoset 10 Adjusting Materials In Marmoset 11 Adjusting Materials In Photoshop 12 Reworking The Human Torso On The Centaur 13 Sculpting In The Human Torso On The Centaur 14 Lighting Discussion 15 Retopoing In Zbrush 16 Adjusting Materials In Keyshot 17 Creating A 360 Slideshow In Keyshot 18 Q&a

[Uartsy] Character Development Master Class – 2D & 3D Tools For Professional Pipelines.7z [Uartsy] Character Development Master Class – 2D & 3D Tools For Professional Pipelines_Subtitles.7z

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