Release date:2015, May 11
Duration:02 h 36 m
Author:Rayce Bird
Skill level:Intermediate
Language:English
Exercise files:Yes
Want to develop character concepts for the film and game industries? In this course, concept artist Rayce Bird shows how to bring creatures from the depths of your imagination to life with ZBrush and Photoshop. He’ll cover sketching out ideas in Photoshop, generating the basic form with Dynamesh, and adding details to the sculpture with the rest of the tools in Zbrush. Then, once the creature is painted, textured, and lit, Rayce will show how to render it out and composite it into a scene that reveals more of the story behind the character.
Topics include:Sketching silhouette in Photoshop
Refining your character
Using ZSpheres to create basic anatomy
Adding to the anatomy with Dynamesh
Adding eyes, horns, fingers, and clothes
Coloring, shadowing, and texturing the model
Using the Transform tools
Lighting and rendering the creature
Compositing in Photoshop
Color correcting and adding noise to the sceneIntroduction
Welcome 48s
What you should know before watching this course 49s
Using the exercise files 33s
1. Character DiscoveryIntroduction to character discovery 27s
The story behind the character 1m 49s
Searching for originality 2m 9s
How to use inspirational images and references 4m 20s
2. Sketch It OutIntroduction to sketching it out 34s
Sketching silhouettes in Photoshop 4m 19s
Light painting 2 m 44s
Adding intriguing details 3m 26s
Refining your final character choice 4m 10s
3. Sculpting with DynameshIntroduction to sculpting with Dynamesh 31s
Using ZSpheres to create basic anatomy 4m 3s
Adding to the anatomy with Dynamesh 5m 43s
Prioritizing forms and detail 5m 7s
Working with gravity and movement 4m 20s
Adding eyes, horns, and fingers 4m 41s
Adding wardrobe and accessories 5m 10s
4. Detail RefinementIntroduction to detail refinement 39s
Remeshing the sculpture 4m 13s
Subdividing the mesh 2 m 44s
Creating the basic surface skin texture 2m 58s
Adding wrinkles, creases, and additional textures 4m 17s
Incorporating asymmetry and ultra-refinement 3m 50s
5. Coloring TechniquesIntroduction to coloring techniques 31s
Using PolyPaint for the base coat and materials 3m 10s
Cavity painting 4m 12s Adding basic texture 4m 6s
Adding basic shadowing 3m 47s
Using images in Spotlight 2 m 44s
Adding asymmetric details 3m 36s
6. Using Transform ToolsIntroduction to using transform tools 36s
Introducing the Transpose Master 2m 2s
Masking and adding gizmos 4m 24s
Finishing touches 2m 54s
7. Lights and RenderingIntroduction to lights and rendering 26s
Preparing document for rendering 2 m 43s
Creating new lights 1m 49s
Lighting terminology and purpose 2m 28s
Rendering in BPR (Best Preview Render) 3m 25s
HDRI lighting 2m 8s
8. Compositing in PhotoshopIntroduction to compositing in Photoshop 24s
Opening renders in Photoshop 2m 34s
Renders and blending modes 3m 46s
Adjusting layers and intensities 3m 7s
Creating a background 3m 35s
Composition and story 4m 22s
Custom painting in Photoshop 4m 4s
9. Finishing TouchesFinishing touches 29s
Digitally painting with texture 5m 38s
Adding atmosphere and extra lighting 4m 24s
Color correcting and adding noise 3m 2s
ConclusionThe final creation: Reviewing our process 42s
Next steps 1m 20s00. Introduction 01 – Welcome 02 – What you should know before watching this course 03 – Using the exercise files
01. Character Discovery 04 – Introduction to character discovery 05 – The story behind the character 06 – Searching for originality 07 – How to use inspirational images and references
02. Sketch It Out 08 – Introduction to sketching it out 09 – Sketching silhouettes in Photoshop 10 – Light painting 11 – Adding intriguing details 12 – Refining your final character choice
03. Sculpting with Dynamesh 13 – Introduction to sculpting with Dynamesh 14 – Using ZSpheres to create basic anatomy 15 – Adding to the anatomy with Dynamesh 16 – Prioritizing forms and detail 17 – Working with gravity and movement 18 – Adding eyes, horns, and fingers 19 – Adding wardrobe and accessories
04. Detail Refinement 20 – Introduction to detail refinement 21 – Remeshing the sculpture 22 – Subdividing the mesh 23 – Creating the basic surface skin texture 24 – Adding wrinkles, creases, and additional textures 25 – Incorporating asymmetry and ultra-refinement
05. Coloring Techniques 26 – Introduction to coloring techniques 27 – Using PolyPaint for the base coat and materials 28 – Cavity painting 29 – Adding basic texture 30 – Adding basic shadowing 31 – Using images in Spotlight 32 – Adding asymmetric details
06. Using Transform Tools 33 – Introduction to using transform tools 34 – Introducing the Transpose Master 35 – Masking and adding gizmos 36 – Finishing touches
07. Lights and Rendering 37 – Introduction to lights and rendering 38 – Preparing document for rendering 39 – Creating new lights 40 – Lighting terminology and purpose 41 – Rendering in BPR (Best Preview Render) 42 – HDRI lighting
08. Compositing in Photoshop 43 – Introduction to compositing in Photoshop 44 – Opening renders in Photoshop 45 – Renders and blending modes 46 – Adjusting layers and intensities 47 – Creating a background 48 – Composition and story 49 – Custom painting in Photoshop
09. Finishing Touches 50 – Finishing touches 51 – Digitally painting with texture 52 – Adding atmosphere and extra lighting 53 – Color correcting and adding noise
10. Conclusion 54 – The final creation – Reviewing our process 55 – Next steps
CONTENT.md Ex_Files_Sculpt_ZBrush.7z info.txt


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