Release date:2015, May 11

Duration:02 h 36 m

Author:Rayce Bird

Skill level:Intermediate

Language:English

Exercise files:Yes

Want to develop character concepts for the film and game industries? In this course, concept artist Rayce Bird shows how to bring creatures from the depths of your imagination to life with ZBrush and Photoshop. He’ll cover sketching out ideas in Photoshop, generating the basic form with Dynamesh, and adding details to the sculpture with the rest of the tools in Zbrush. Then, once the creature is painted, textured, and lit, Rayce will show how to render it out and composite it into a scene that reveals more of the story behind the character.

Topics include:

Sketching silhouette in Photoshop

Refining your character

Using ZSpheres to create basic anatomy

Adding to the anatomy with Dynamesh

Adding eyes, horns, fingers, and clothes

Coloring, shadowing, and texturing the model

Using the Transform tools

Lighting and rendering the creature

Compositing in Photoshop

Color correcting and adding noise to the scene
Table of Contents

Introduction

Welcome 48s

What you should know before watching this course 49s

Using the exercise files 33s

1. Character Discovery

Introduction to character discovery 27s

The story behind the character 1m 49s

Searching for originality 2m 9s

How to use inspirational images and references 4m 20s

2. Sketch It Out

Introduction to sketching it out 34s

Sketching silhouettes in Photoshop 4m 19s

Light painting 2 m 44s

Adding intriguing details 3m 26s

Refining your final character choice 4m 10s

3. Sculpting with Dynamesh

Introduction to sculpting with Dynamesh 31s

Using ZSpheres to create basic anatomy 4m 3s

Adding to the anatomy with Dynamesh 5m 43s

Prioritizing forms and detail 5m 7s

Working with gravity and movement 4m 20s

Adding eyes, horns, and fingers 4m 41s

Adding wardrobe and accessories 5m 10s

4. Detail Refinement

Introduction to detail refinement 39s

Remeshing the sculpture 4m 13s

Subdividing the mesh 2 m 44s

Creating the basic surface skin texture 2m 58s

Adding wrinkles, creases, and additional textures 4m 17s

Incorporating asymmetry and ultra-refinement 3m 50s

5. Coloring Techniques

Introduction to coloring techniques 31s

Using PolyPaint for the base coat and materials 3m 10s

Cavity painting 4m 12s Adding basic texture 4m 6s

Adding basic shadowing 3m 47s

Using images in Spotlight 2 m 44s

Adding asymmetric details 3m 36s

6. Using Transform Tools

Introduction to using transform tools 36s

Introducing the Transpose Master 2m 2s

Masking and adding gizmos 4m 24s

Finishing touches 2m 54s

7. Lights and Rendering

Introduction to lights and rendering 26s

Preparing document for rendering 2 m 43s

Creating new lights 1m 49s

Lighting terminology and purpose 2m 28s

Rendering in BPR (Best Preview Render) 3m 25s

HDRI lighting 2m 8s

8. Compositing in Photoshop

Introduction to compositing in Photoshop 24s

Opening renders in Photoshop 2m 34s

Renders and blending modes 3m 46s

Adjusting layers and intensities 3m 7s

Creating a background 3m 35s

Composition and story 4m 22s

Custom painting in Photoshop 4m 4s

9. Finishing Touches

Finishing touches 29s

Digitally painting with texture 5m 38s

Adding atmosphere and extra lighting 4m 24s

Color correcting and adding noise 3m 2s

Conclusion

The final creation: Reviewing our process 42s

Next steps 1m 20s

00. Introduction 01 – Welcome 02 – What you should know before watching this course 03 – Using the exercise files

01. Character Discovery 04 – Introduction to character discovery 05 – The story behind the character 06 – Searching for originality 07 – How to use inspirational images and references

02. Sketch It Out 08 – Introduction to sketching it out 09 – Sketching silhouettes in Photoshop 10 – Light painting 11 – Adding intriguing details 12 – Refining your final character choice

03. Sculpting with Dynamesh 13 – Introduction to sculpting with Dynamesh 14 – Using ZSpheres to create basic anatomy 15 – Adding to the anatomy with Dynamesh 16 – Prioritizing forms and detail 17 – Working with gravity and movement 18 – Adding eyes, horns, and fingers 19 – Adding wardrobe and accessories

04. Detail Refinement 20 – Introduction to detail refinement 21 – Remeshing the sculpture 22 – Subdividing the mesh 23 – Creating the basic surface skin texture 24 – Adding wrinkles, creases, and additional textures 25 – Incorporating asymmetry and ultra-refinement

05. Coloring Techniques 26 – Introduction to coloring techniques 27 – Using PolyPaint for the base coat and materials 28 – Cavity painting 29 – Adding basic texture 30 – Adding basic shadowing 31 – Using images in Spotlight 32 – Adding asymmetric details

06. Using Transform Tools 33 – Introduction to using transform tools 34 – Introducing the Transpose Master 35 – Masking and adding gizmos 36 – Finishing touches

07. Lights and Rendering 37 – Introduction to lights and rendering 38 – Preparing document for rendering 39 – Creating new lights 40 – Lighting terminology and purpose 41 – Rendering in BPR (Best Preview Render) 42 – HDRI lighting

08. Compositing in Photoshop 43 – Introduction to compositing in Photoshop 44 – Opening renders in Photoshop 45 – Renders and blending modes 46 – Adjusting layers and intensities 47 – Creating a background 48 – Composition and story 49 – Custom painting in Photoshop

09. Finishing Touches 50 – Finishing touches 51 – Digitally painting with texture 52 – Adding atmosphere and extra lighting 53 – Color correcting and adding noise

10. Conclusion 54 – The final creation – Reviewing our process 55 – Next steps

CONTENT.md Ex_Files_Sculpt_ZBrush.7z info.txt

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!