Release date:2022, October

Author:Stephen Ulibarri

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

How to sculpt in Blender and use Blender’s sculpt mode How to subdivide and sculpt any geometry in Blender Modeling and creation of a rune sword, complete with fine sculpted details Preparation of Low and High Poly meshes for a game asset UV-Unwrapping and preparation for texturing

Requirements Students should take my first course, Blender Fundamentals – Modeling before they take this course.

Discription Learn how to sculpt in Blender by creating a beautiful professional quality rune sword! We will model, sculpt, and UV-Unwrap the sword. This is part 1 of a 2 part series. Take the next course to texture this beauty in Substance Painter!

We will learn about Blender’s Sculpt Mode, and how to use the different sculpting brushes to get various effects.

We will learn how to subdivide by both Voxel Remeshing and Multiresolution Modifiers, and when it’s appropriate to use each method

We will model the low-poly geometry of the sword, and prepare it for sculpting

We will sculpt all the fine details of the high-poly sword mesh, including:

Dents and scrapes for the metal on the guard, disk, and blade,

Cuts, holes, and irregularities in the surface of the metal

Wear on the leather wrap around the handle, including rips, tears, cuts and holes

We will use the most important brushes including Grab, Smooth, Scrape, Draw, Draw Sharp, Pinch, Crease, and more!

We will perform the UV-Unwrapping process to make our sword capable of displaying textures

We will export the high and low poly meshes for texturing

This course will teach you all about sculpting in Blender, and how to get high-quality, professional results! This is a perfect portfolio piece!

I recommend that you know the basics of Blender. If you’ve taken my Blender Fundamentals – Modeling course, you’re covered!

Jump in and let’s make this beautiful, AAA quality rune sword together!

Who is Course for?

Those who wish to make their own game assets Those who wish to learn sculpting in Blender

Those who wish to make weapons for their games

Those who wish to know the process of art creation for any game engine
1. Introduction

01. Introduction

2. Modeling the Sword

01. Reference Images 02. Modeling the Disk – Basic Shape 03. Modeling the Disk – Insetting 04. The Handle 05. The Guard 06. Modeling the Blade – Basic Shape 07. Modeling the Blade – Notches 08. Modeling the Wrap

3. Sculpting

01. Sculpt Mode 02. Voxel Remesh 03. Multiresolution 04. Sculpting – The Disk 05. Sculpting – Disk Details 06. Sculpting – Disk Cuts 07. Sculpting – Disk Holes 08. Sculpting – The Guard 09. Sculpting – Guard Details 10. Sculpting – Guard Cuts 11. Sculpting – The Wrap 12. Sculpting – Wrap Details 13. Sculpting – The Blade 14. Blade Details 15. Blade Details 2 16. Blade Cuts and Holes

4. Finishing up our Meshes

01. Decimate 02. Low Poly Mesh 03. Mesh Prep 04. UV Unwrapping 05. Exporting

[Udemy] Blender Sculpting – Rune Sword by Stephen Ulibarri.7z [Udemy] Blender Sculpting – Rune Sword by Stephen Ulibarri_Subtitles.7z

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