Release date:2022, December

Author:Ivan Yosifov

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

Learn to program using Blueprints, without needing to write code. Create logics using Blueprints system. Learn Events, Function, Flow Control, Arrays, Variables, Blueprint Communication and a lot more. Setup an FPS human-controlled character. Start your Indie Game Development journey without knowing how to code. Make a complete game by the end of this course.

Requirements

No programming experience necessary.

You’ll need a PC or Mac capable of running Unreal Engine.

About 15GB of free disc space.

At least 8GB of RAM is recommended.

Basic Unreal Engine Editor skills like move around your camera, rotate, scale and move objects.

Discription This is a complete Blueprints Masterclass in Unreal Engine 5.

In this course we are entirely focused on how to make games without writing code in Unreal Engine 5.

You will learn Unreal Engine powerful visual coding system known as Blueprints.

This course will cover all beginners topics, so you will need no prior experience or knowledge of Unreal Engine 5 or game development in general.

We will start with all the basic concepts around Blueprints system and gradually increase our Blueprints knowledge.

What are Blueprints?

Blueprints is the visual system of Unreal Engine 5 which a non-coding users can use in order to create full games.

It is a representation of the C++

code visually via blocks.

This way you will be able to create whole games without having to know any programming language.

The aim of this course is not only to explain the blocks behind Blueprints system, it is rather to teach you the fundamentals behind game development.

You will have a lot of examples, quizzes and tests across this course.

What is included in this course?

In this course I’ll be covering all the fundamentals that you will need in order to start creating your own games.

Unreal Engine 5 allows you everything you can imagine to be created, like interactive projects, games, films and much more. You will learn how to use very advanced tools that all the big gaming companies are using.

So if you want to start creating games, but don’t have that coding knowledge – Unreal Engine 5 is the way!

This course will cover topics like Communication between Blueprints, variables, event, functions, how to manipulate materials, Timelines, Vectors, First Person and Third Person Characters, UI/UX and a lot more!

Unreal Engine 5 – Blueprints Masterclass is not your typical tutorial course in which you will follow few steps and make a game. The purpose is to teach you the fundamentals and give you the knowledge that you need in order to start creating games from scratch.

Do I have to know how to code?

No coding experience is required!

You just need to know how to navigate in Unreal Engine and the core basics of the editor – panels, move, scale and rotate objects.

You will get full lifetime access for a single one-off fee. Not only that, but you will also receive all the updates and patches that are constantly made to this course.

Who this course is for:

Complete Blueprints and Unreal Engine beginners with no prior experience. Individuals who want to develop games but not write code. Developers who want to learn how to use the Unreal Engine. Students who have tried coding before but couldn’t make progress. This course is ideal if you want to make your own video games in Unreal Engine. If you have experience in other engines such as Unity. Programmers who want to solidify their Blueprint scripting skills. Anyone who wants to release games and earn a side income from game sales. Experienced developers who want to brush up on their skills. Artists that want to create their own Projects and Games.
01. Introduction

01. Course Introduction

02. Unreal Engine Fundamentals

01. Blueprints Introduction 02. Event Graph Basics 03. Blueprints Execution Order 04. Always Use Comments 05. Organize Your Blocks Connections 06. Different Nodes Shapes and Colors

03. What are Variables

01. Type of Variables 02. Integer 03. Float 04. Boolean 05. Vector 06. Rotator 07. Text, String and Name 08. String Functions 09. Math With Variables 10. Conditionals Between Values 11. Get and Set Variables 12. Private and Public Variables 13. Expose Variables in The Scene 14. Spawn Actors in The Scene Via Blueprints

04. Learn Arrays

01. Introduction to Arrays 02. Create Your First Array 03. Get Element From Array 04. Find Item In Array 05. Find The Length of The Array 06. Array Last Index 07. Array Contains 08. Insert Item In Array 09. Remove Item From Array 10. Clear The Array 11. Append Array

05. Understanding of Unreal Engine Flow Control

01. Branches 02. Sequance 03. For Loop 04. While Loop 05. Do N 06. Do Once 07. Flip Flop 08. Gate 09. Multi Gate

06. Functions, Events and Macros

01. Functions, Events and Macros 02. Collapse Nodes 03. Events 04. Custom Events 05. Custom Events Inputs 06. Functions 07. Functions – Inputs and Outputs 08. Macros 09. Macros and Exec 10. Macros Library

07. What are Enumerators

01. Enumerator Explanation 02. Get and Set 03. Creating Custom Enumerators 04. Compare Enumerators Values 05. Switch Utility with Enumerators

08. Classes

01. Game Structure 02. Actors 03. Components 04. Game Mode 05. Pawn 06. Character 07. Controller

09. Actors

01. Static Mesh 02. Transformations 03. Spawn and Destroy Actors 04. IsValid Check 05. Get All Actors 06. Skeletal Mesh 07. Triggers 08. Mesh Tags 09. Actors Exercise 10. Actors Exercise Solution

10. Blueprints Communication

01. Blueprint Communication 02. Direct Communication 03. Cast 04. Blueprint Interfaces – Basics 05. Blueprint Interface – Inputs 06. Blueprint Interface – Outputs 07. Event Dispatcher

11. Create First Person Character

01. Basic First Person Character Setup 02. Camera Setup 03. Mouse – Camera Control 04. Mouse – Camera Controls Mapping 05. PS4 Joystick – Camera Controls 06. Keyboard – Movement 07. PS4 Joystick -Movement 08. Jump and Crouch With Keyboard and Joystick 09. Setup Custom Walk and Crouch Speed 10. Setup Character Run 11. Objects Interaction – Sphere Cast 12. Grab Objects 13. Throw Object

12. How to Control The Time in Unreal Engine

01. Timeline Introduction 02. Timeline – Float Track 03. Timeline – Vector Track 04. Timeline – Event Track 05. Timeline – Color Track 06. Timeline – Float Track Movement 07. Timeline – Vector Track Movement 08. Timeline – Event Track Movement 09. Timeline – Color Track Material 10. Timeline – Curves 11. Timeline – Custom Curves 12. Timeline – Loop 13. Timeline – Length 14. Timeline – Playback Position 15. Timeline – Auto Play 16. Timeline – Ignore Time Dilation 17. Timeline – Inputs 18. Timeline – Outputs 19. Timer – Set Timer By Event and Clear Timer 20. Timer – Set Timer By Function and Clear Timer 21. FPS and Debugging Tools Explained 22. Tick – Movement Wrong Way 23. Tick – Movement Velocity Right Way

13. How to Control Unreal Engine Space

01. Vector Theory 02. Origin Point 03. Vector Calculations via Blueprints 04. Vector Length Calculations 05. Distance between two Actors 06. Normalized Vector – Math Behind it 07. Normalize Vector 08. Forward Vector 09. Right Vector 10. Up Vector 11. Rotate Vector 12. Rotation from X Vector 13. Find Look at Rotation 14. Velocity

14. Color & Materials in Unreal Engine

01. PBR Workflow 02. Materials 03. Creating a Material 04. Base Color 05. Metallic 06. Roughness 07. Textures and Quixel Bridge 08. What are UVs 09. Texture Coordinate 10. Emissive Material 11. Normal Map and Ambient Occlusion 12. Lerp 13. Scalar Parameter 14. Vector Parameter 15. Texture Parameter 16. Change Parameters using Blueprints 17. Material Instance 18. Material Instance using Blueprints

15. UIUX – Unreal Interface

01. Widget Blueprint

[Udemy] Unreal Engine 5 – Blueprints Game Developer Masterclass with Ivan Yosifov.7z [Udemy] Unreal Engine 5 – Blueprints Game Developer Masterclass with Ivan Yosifov_Subtitles.7z

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