Release date:2023, March
Duration:05 h 02 m
Author:Stephen Hubbard
Skill level:Beginner
Language:English
Exercise files:Yes
This online course is designed for those who want to learn how to create a classic 2D top-down RPG game using Unity. The course provides step-by-step instructions on how to build the foundations of a good RPG from scratch, including a well-crafted level and fun combat moment. You will learn beginner to more intermediate techniques and C# fundamentals, and be able to manage a bigger project from start to finish.
Whether you’re ready to break out from beginner tutorials and build something you can call your own, familiar with the basics of Unity and looking to take the next steps, or looking to build a solid foundation of C# fundamentals with Unity, this course is for you.
With a one-time fee, you’ll have full lifetime access to the course, which is taught by qualified and experienced instructors who can explain complex concepts clearly while keeping you entertained. You’ll also have access to the Q&A section, where instructors, teaching assistants, and the community are available to help answer your questions and support your success.
Building an RPG is an exciting and rewarding way to level up your game development skills, so grab your magic staff and start your journey to becoming a game developer today!
What will you learn
Manage a bigger project from start to finish learning beginner to more intermediate techniques Create the foundation of a 2D top-down RPG game Learn beginner to intermediate C# fundamentals Create a 2D top-down movement, combining C# and animator components Build a combat system with multiple weapons Learn tilemap, rule tiles, animated tiles, and scene workflow.Who is this course for:
Build a classic 2D top-down RPG game using Unity Learn to manage a bigger project from start to finish with beginner to intermediate techniques Create the foundation of a 2D top-down RPG game with a well-crafted level and solid game design Develop beginner to intermediate C# fundamentals with Unity Implement a 2D top-down movement using C# and animator components Build a combat system with multiple weapons Learn about tilemap, rule tiles, animated tiles, and scene workflow.01. Welcome To The Course 02. Set Up Unity & VS Code 03. Project Setup 04. Community & Support 05. Accessing Our Projects
2. Player Movement01. Section Intro – Player Movement 02. Player Input System 03. Import Player Sprites 04. Animating The Player 05. Player Physics
3. Combat01. Section Intro – Combat 02. Enemy State 03. Sword Animation 04. Swing Both Directions 05. Sword Visual Feedback 06. Sword Collision 07. Enemy Health 08. Knockback 09. Damage Flash 10. Death VFX 11. Constant Swinging 12. Player Dash 13. Section Cleanup
4. Environment01. Section Intro – Environment 02. Cinemachine 03. Tilemap 04. Rule Tiles 05. Animated Tiles 06. Sprite Transparency 07. Parallax 08. Destructible Objects
5. Portals And Scene Transitions01. Section Intro – Portals & Scene Transitions 02. Second Scene 03. Generic Singleton Class 04. Scene Entry 05. Camera Controller 06. Fade Transition 07. Portal Visual Effect
6. URP & Lighting01. Section Intro – URP & Lighting 02. Post Processing Basics 03. 2D Lighting 04. Random Idle Animations 05. Bloom 06. Finishing Touches
7. Inventory & Weapons01. UI Setup 02. Toggle Active Slot
[Udemy] Unity 2D RPG – Complete Combat System by Stephen Hubbard.7z [Udemy] Unity 2D RPG – Complete Combat System by Stephen Hubbard_Subtitles.7z


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