Release date:2022, February

Author:Rob Brooks

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Gain an understanding of Unreal Engine. Learn simple – intermediate uses of Blueprints. Develop an understanding for some preferred game development pipelines. Build a polished prototype to flesh out into a full game. Learn to navigate UE4 interface with hands on experience. An introduction to particle systems. Applying Audio to a game. Creating your own Game Mode to manage the game logic. Programming a player controlled character. programming different enemies and projectile types. Programming a simple boss. A dynamic wave spawning system. The use of inheritance to help streamline development. Simple art concepts. Importing content into the game from various sources. Learn to use source control. Implement a save / load system.

Requirements

An understanding of navigating computer interfaces.

How to install any utilised software.

Description This course teaches students how to build a template for a side scrolling shooter (shmup) game and then further build on this by adding a level of polish to the finished template. Students will learn to utilise Blueprints with Unreal Engine 4 as well as some important concepts which have started being referred to as “Game Feel” or “Juice”.

If you have an interest in using UE4 to develop games, learn to program using Blueprints, take a look at a classic arcade style game and learn some important techniques and theories behind making your game stand out from the rest then this course is for you.

I’ve attempted to structure this course in a way that will allow someone who’s never used UE4 to follow along and learn to navigate the interface as we progress, thus better using your time by avoiding interface specific lectures and allowing the knowledge to become more quickly ingrained via the practical use of everything you learn.

After covering some of the beginner level content and the interface is familiar the course will progress to cover some more in depth concepts behind Blueprinting and programming such as the powerful benefits inheritance can provide, randomisation and simple procedural generation.

By the end of this course you’ll have obtained an understanding of the entire development pipeline required to begin prototyping your own ideas. We start from an empty project and cover aspects including some of the ways you can import and adapt assets such as models and textures, techniques to pull content from other UE4 projects and how to implement audio and particle effects to your game.

Who is the target audience?

Anyone interested in learning to use UE4.

Beginner to intermediate users of UE4.

People looking to get into game development

Section 01 – Introduction 004. Introduction Overview 005. Epic Launcher 006. Content Examples 007. Project Setup

Section 02 – Assets 008. Assets Overview 009. Importing Local Content 010. Migrating Content 011. Models 012. Textures 013. Materials 014. Recap

Section 03 – Blueprint Introduction 015. Blueprint Overview 016. What Are Blueprints 017. Example Blueprint 018. Debugging

Section 04 – Level Setup 019. Level Setup Overview 020. Skysphere 021. Lighting 022. PlayerStart, Camera & Level Bounds

Section 05 – GameMode 023. GameMode Overview 024. Whats a GameMode 025. Creating Our GameMode 026. Adding Variables to Our GameMode 027. Adding Our GameMode To Our Game

Section 06 – Player Blueprint 028. Location, Rotation and Lerp Primer 029. bpPlayer Overview 030. bpPlayer Adding Input 031. bpPlayer Variables 031. bpPlayer Variables.srt 032. bpPlayer Spawn Animation 033. bpPlayer Movement 034. bpPlayer GetDirection 035. bpPlayer Projectile Control 036. bpPlayer Primary Fire 037. bpPlayer Powered Up Fire 038. bpPlayer Rocket Fire 039. bpPlayer Player Death 040. bpPlayer Extra Debugging

Section 07 – Source Control 041. Source Control Overview 042. What is Version-Source Control 043. Preparing The Repository 044. SourceTree Interface Update 045. Creating The Repository 046. Source Control Discard

Section 08 – Player Projectiles 047. Player Projectiles Overview 048. Inheritance 049. bpProjectile Base 050. bpProjectileBase Collision Event 051. bpProjectilePlayerPrimary 052. bpProjectilePlayerPowered 053. bpProjectilePlayerRocket 054. Player Projectiles Bonus Lecture

Section 09 – Collisions 055. Collisions Overview 056. Level Collisions 057. Player Collisions 058. Enemy & Custom Collisions

Section 10 – Enemies 059. Enemies Overview 060. bpProjectileEnemy 061. bpEnemyBase Variables 062. bpEnemyBase Control Random Move Direction 063. bpEnemyBase SpawnAnimation 064. bpEnemyBase Movement 065. bpEnemyBase Death 066. bpEnemyOne 067. bpEnemyTwo 068. bpEnemyBoss 069. bpEnemySpawner Setup 070. bpEnemySpawner Begin Wave 071. bpEnemySpawner Spawn Wave 072. bpEnemySpawner Wave Check 073. bpEnemySpawner Recap 074. bpEnemySpawner Debugging

Section 11 – Pickups 075. Pickups Overview 076. bpPickupBase 077. bpPickupCoin 078. bpPickupPowerUp 079. bpPickupRocket

Section 12 – Collision Recap 080. Collision Recap Overview 081. bpPlayer Collision 082. bpEnemyBase Collision 083. bpProjectilePlayerBase Collision 084. bpProjectilePlayerRocket Collision

Section 13 – UI 085. UI Overview 086. Canvas Setup 087. Event Graph Setup 088. Health Bind 089. Coin Bind 090. Score Bind 091. Displaying The HUD 092. Main Menu Setup 093. Main Menu Events 094. Main Menu Map 095. Game Over Menu

Section 14 – SaveLoad System 096. Save-Load Overview 098. Setup 099. Load 100. Save 101. Implementation

Section 15 – Particles 102. Particles Overview 103. Enemy Hit 104. Player Hit 105. Explosion 106. Thruster

Section 16 – Misc 107. Misc Overview 108. Camera Shake 109. Floating Island Setup 110. Floating Island Spawn Points 111. Floating Island Spawn Trees 112. Floating Island Construction Script 113. Floating Island Event Graph

Section 17 – Game Theory 114. Game Theory Overview 115. Books 116. Videos 117. Game Theory Demo

Section 18 – Polish 118. Polish Overview 119. Impact – Particle Effects 120. Impact Camera Shake 121. Impact Rebound 122. Projectile Spread 123. Projectile Kickback 124. Pickups 125. Enemies 126. Audio 127. Game Juice Comparison

Section 19 – Wrap Up 128. Wrap Up Overview 129. Building Our Game 130. Final Words

Section 20 – Post Course Content 131. Player Movement 4.14 Fix 132. 4.14 Widget Update & Fixes 133. Game Juice Extra 134. Game Win State Widget (1 of 2) 135. Game Win State Widget (2 of 2) & Widget Structure 136. Level Select (1 of 3) UI Update 137. Level Select (2 of 3) UI Implementation 138. Level Select (3 of 3) New Level 139. Post Course Update and Feedback #1 140. Health And Particle Update 141. Improved Player Knock Back

[Udemy] Unreal Engine 4 – Learn to Make a Game Prototype in UE4.7z [Udemy] Unreal Engine 4 – Learn to Make a Game Prototype in UE4_Subtitles.7z

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