Release date:2020, May

Author:Packt Publishing

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Explore network based multiplayer game design Create a design for virtual reality Learn to modify unreal game assets to fit your design Unreal material creation, giving your game that extra edge Learn advanced problem solving and think unreal Learn how to quickly implement changes to your game Create Unreal Engine C++ projects and connecting them to source control Use the Unreal Engine C++ API Understand the relationship between the Unreal Engine blueprint system and the C++ API

Requirements

Prior working knowledge of Unreal Engine is needed Basic knowledge of C++ is needed

Description Today, epic games made it possible for anyone to become a game developer with Unreal Engine 4. The Unreal Engine has been used to develop games on almost every platform there is, including Windows, OS X, Linux, Xbox, Playstation, iOS, and Android. From enterprise applications and cinematic experiences to high-quality games across PC, console and mobile. Unreal Engine 4 gives you everything you need to start, ship, grow, and stand out from the crowd. It is a complete suite of development tools made for anyone working with real-time technology. If you’re interested to build your own games with Unreal Engine 4.x, then go for this Learning Path.

Packt’s Video Learning Paths are a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it.

The highlights of this Learning Path are:

Get hands-on with beginner to advanced-level visual scripting via Unreal Blueprints

Create Unreal Engine C++ projects using the Unreal Engine C++

API

Let’s take a quick look at your learning journey. The primary idea of this Learning Path is to help you create your own high standard game with Unreal Engine 4.x.

This Learning Path gives you an exposure to create two different Unreal Engine 4 games. The design complexity of each game increases gradually to give you a complete overview of Unreal Engine 4 and its amazing features. You’ll learn to implement advanced shading techniques, create stunning graphics, leverage the rendering power of Unreal Engine to get the best out of it. The experience of creating a variety of games from scratch will help you get a clear grip on Unreal Engine 4 thus enabling you you to become a pro game developer. Finally, you’ll get an exposure to real-world solutions and create complex stunning games with amazing graphics powered by Unreal Engine 4.x.

After completing this Learning Path, you will be able to build high standard, professional games with Unreal Engine 4.x.

Meet Your Experts: We have combined the best works of the following esteemed authors to ensure that your learning journey is smooth:

Mike Sill is a 3D artist from Cleveland, OH, working in Los Angeles, CA. He has used Epic’s Unreal Engine since 2007 and professionally since 2012. Mike has had the honor of working alongside the likes of Jesse Schell, Patrick Hanenberger, and Dan Gregoire. Mike currently works as an engine artist making pre-viz and post-viz sequences for theme parks, Hollywood films, and AAA video game titles. Some of Mike’s notable works and links: Ubisoft Massive’s 2016 E3 DLC Trailer for Tom Clancy’s The Division: Survival II. Mike was in charge of the Hero SHD Agent customization and loadout as well as others. He set dressed environments and handled lighting for many shots. Among other tasks were rendering snowfall, as well as exporting , importing motion capture and other prop, vehicle, and camera animations. The newly launched Mass Effect: New Earth Thrill Ride. Mike set dressed the launch bay, sculpted planets, and procedurally generated the entire 37,000km terrain of Terra Nova. The Ride was rendered with the awesome power of Unreal Engine 4.

Paul Mauviel is a freelance contract consultant specializing in virtual reality, Unreal Engine, and containerized web application technology. Paul has also worked on multiple containerized application solutions for dynamic web application hosting and deployment.

Who is the target audience? This Learning Path is for developers who are already at an intermediate level of game development, and who wish to master game development techniques using Unreal Engine 4.x.

1 – Unreal Engine 4x Projects 001 The Course Overview 002 Unreal Engine 4 Navigation 003 The Fundamentals of Level Design and Unreal Assets 004 Utilizing Unreal Engines Material Editor 005 Prefabs and Blueprints_ A Guide To Efficiency 006 Design Analysis and Greybox 007 Ready Player One 008 Play Ball 009 A Challenger Approaches 010 GOOOAL_ 011 Keeping Score 012 Fun with Physics 013 Fun with Physics (Continued) 014 Spawn the Ball 015 Volley Count for Multiball 016 Game Time 017 Wrapping Up 018 Project Analysis and Level 1 019 Jumping Around 020 Implementing the Obstacle 021 The Platform and the Power-Up 022 The Platform and the Power-Up (Continued) 023 Reaching Safety 024 Raycasting and You 025 Adding the Scoring System 026 The Next Level 027 Creating the Enemy 028 Spawn the Elevators 029 Collecting the Coin 030 Reaching Finish Line Through Obstacles 031 The Final Level 032 The Dangerous Obstacle 033 World Traveler 034 Insert Coin 035 Push the Button 036 Push the Button (Continued) 037 Bring the Noise 038 Recap and Polish

2 – Mastering Unreal Engine 4x Game Development 001 The Course Overview 002 Assets and Resources 003 Project Setup 004 Connecting to a Perforce Repository 005 Connecting to a Git Repository 006 Navigating the C++ API 007 Unreal Engine C++ Workflow 008 Unreal Engine Data Types 009 Common UE4 Macros 010 Debugging C++ Projects 011 Basic Physics 012 Tuning Physics 013 Basic Raycasting 014 Advanced Raycasting 015 Importing Assets + Level Overview 016 Character Foundations 017 Character Input 018 Character Animations and Particle Effects 019 Tuning Character Physics

[Udemy] LEARNING PATH – Professional Games with Unreal Engine 4.x by Packt Publishing.7z [Udemy] LEARNING PATH – Professional Games with Unreal Engine 4.x by Packt Publishing_Subtitles.7z

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