Release date:2022

Author:Neil Bettison

Skill level:Beginner

Language:English

Exercise files:Yes

Blender 3 The Ultimate Stylized Scene Guide | Learn how to Create Scenes In Blender

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001. Introduction Blender 3 The Ultimate Stylized Scene Guide 002. The Basics of Blender for Beginners 003. What are Polygon Counts & Why They Matter 004. Wireframe & The Blender Shading Options 005. An Introduction to Materials & Blenders Node System 006. Working With HDRIs & Realistic Lighting Setups 007. Blender 3 Asset Manager 008. Creating Rocks With Blender Inbuilt Addons 009. Creating Ambient Occlusion Shaders 010. Working With Pipe Joints 011. Dealing with Sharp Edges in Blender 012. What are Normals & How to Correct Them 013. Usefull ways to Use Mark Seams 014. Creating Small Simple Prop Assets 015. Creating more Complex Shaders With Nodes 016. Ramping up The Modelling Difficulty 017. Easy Ways to Scale Noise Textures in The Node Editor 018. Creating the Handrails 019. Working with Transformation Orientation 020. Smarter Ways to Work With Modifiers 021. Creating Meshes with the Knife Tool 022. Working With Fonts & Text in Blender 023. Creating the Roof water Towers 024. Speeding up our Workflow in Blender 025. Creating the Deck Chair Loungers Supports 026. Creating the Parking Sign 027. Creating The Lamp post Mesh 028. Working With Curves In Blender 029. Creating Shaders With Transparency 030. Fast Workflow for Window Creation 031. Creating our First glass Shader in Blender 032. Creating our First Hotel Balcony 033. Working with the Bisect Tool in Blender 034. Linking Object Data in Blender 035. Creating The Parking Barrier Base Mesh 036. Adding Materials to our Parking Barrier 037. Creating Organic Meshes to References 038. Working with Dense Meshes with Decimate Modifier 039. What & how to use the Curve Modifier 040. Working with Duplicate on a Circle Radius 041. Breaking the Air Conditioner into Smaller Parts 042. Fitting the Fans into Place using Booleans 043. Finishing our Air Conditioning Unit Meshes 044. Working with Ambient Occlusion Within Shaders 045. Creating Complex Shaders with Transparency 046. Tips to Really speed up Your own Workflow 047. Creating More Complex Balconies & Glass 048. Trouble Shooting Problematic Meshes 049. Learning how to Create Palm Leaves 050. Working with Curves to Create Palm Trees 051. Creating Shaders with the Gradient Node 052. Finishing our Complex Foliage Shader 053. Working With Bump & Displacement 054. Creating the Complex Corner Balcony 055. Working with Pivot Points 056. The Importance of a Fast Workflow 057. Intelligent Mesh creation Full Squares 058. Finishing our Balcony Extension 059. Great Techniques for Creating the Hotdog Stand 060. Creating Wheels & Spokes 061. Booleans & Hotdog Creation 062. Mid Level Modeling the Wheel Arches 063. Finishing the Hotdog Stand Modeling 064. Texturing the Hotdog Stand 065. Starting the Beach Bar Model 066. Splitting Meshes Down to Bite Size Chunks 067. Fast Workflow for Creating Wooden Planks 068. Creating the Wooden Sign 069. Creating Stools the Right Way 070. Creating materials for the Beach Bar 071. Completing the Beach Bar Final Touches 072. Where to Begin with Many Parts 073. Completing the Major Outline of our Bin 074. Creating the Bin Opening Mechanism 075. Boxes & Binbag Creation 076. Creating Shaders for our Trash 077. Starting the Most Complex Model in the Course 078. Higher Level Modeling Techniqes 079. Learning About to Little or to Much Details 080. Refining the Style of the Scooter 081. Finishing the Large Parts of the Scooter 082. Refining the Scooter Wheels 083. Creating the Smaller Engine Parts 084. Creating the Pipe and Lights for our Scooter 085. Finishing the Bottom Section of the Scooter 086. Creating the Steering Column 087. Creating & Adding Shaders to our Scooter 088. Finishing the Scooter Asset 089. Setting up the Compositor Panel 090. Creating the Beach & Ocean Greybox 091. Creating our Wall with Simple Curve Modifier 092. Setting up our Hotel References 093. Creating the Beach Shader 094. Blenders Cycles X Renderer 095. Creating the Ocean Shader 096. Bringing our Ocean to Life 097. Populating our Beach with Assets 098. Amazing Workflow for Creating Stylized Rock 099. Creating the Rock & Sand Shader 100. Creating a Soil Shader for our Palms 101. Creating our Handrail with Simple Curve Modifier 102. Creating the Cobblestone Shader 103. Starting the Large Hotel Model 104. Laying out our Hotel Efficient Workflow 105. Learning how to Fix Problems we Created 106. Creating the Complex Corner Balcony & Booleans 107. Creating the Large Hotel Front Entrance 108. Updating Part on our Asset Manager 109. Adding the Air Conditioners to the Large Hotel 110. Fixing the Cant Apply Modifier Issue 111. Fitting in our Corner Balconies 112. Finish the Large Hotel Main Body 113. Seting up & Working with Cameras 114. Learning about the Blender Compositer 115. Creating the Beach Steps 116. Starting the Small Hotel Build 117. Creating the Small Hotel Greybox 118. Starting the Front of our Small Hotel 119. Creating Complex rounded Windows 120. How to Create Accurate Step Height 121. Creating the Entrance of the Small Hotel 122. Creating the Top Roof Entrance 123. Creating the Car Park Entrance 124. Finishing the Underground Parking 125. Adding Material to our Small Hotel 126. Adding in the Balcony Extentions 127. Finishing the Small Hotel 128. Great Ways to Create Leaves & Foliage 129. Simple Stylized Flower Creation in Blender 130. Using Vertex Groups & Weight Painting 131. Finishing the Scene 132. Outro Lesson Rendering & Critique Course Download Pack.7z [Skillshare] Blender 3 – The Beginners Ultimate Stylized Scene Class by Neil Bettison_Subtitles_orig.7z

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