Release date:2021, July 15

Author:Emiel Sleegers

Skill level:Beginner

Language:English

Exercise files:Yes

All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. Sculpting will be done using Zbrush and the materials will be created using Substance Designer and previewed in marmoset toolbag 4. The environment will be built in the brand-new Unreal Engine 5 and the lighting will use the new Lumen system. Next to this, we will also use Substance Painter to generate masks.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.

32.5 HOURS!

This course contains over 32.5 hours of content – You can follow along with every single step – The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. However, due to popular requests, we have also included the un-time lapsed footage without audio.

We will start by going over our reference and planning and then continue to create a blockout version of our environment. We will be using modular modeling techniques to create all the pieces and later on take them to final.

We will also be using Zbrush to sculpt more detailed pieces like the pillars. We will set up all these pieces in UE5 and already build our environment. Then we will move on to create our procedural materials.

Once those are done, we will do the UV-Unwrapping of our models and apply our materials.

We will then export everything to UE5, set up our materials and shaders, and get started with the composition, lighting, and general improvement of our environment.

We will leave the course off with general polishing and also adding some megascans statues to push the quality even more.

SKILL LEVEL

This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya, Substance Designer/Painter, Zbrush, and Unreal Engine – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)

TOOLS USED

Maya 2022

Substance 3D Designer and Substance 3D Painter

Zbrush 2021

Unreal Engine 5

Marmoset Toolbag 4

YOUR INSTRUCTOR

Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER SORTING

There’s a total of 89 videos split into easy-to-digest chapters.

All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

Un-Timelapsed 11-Doing Our Structural Level Art Part3 – Un-Timelapse м12-Doing Our Structural Level Art Part4 – Un-Timelapse 13-Doing Our Structural Level Art Part5 – Un-Timelapse 14-Doing Our Structural Level Art Part6 – Un-Timelapse 15-Doing Our Structural Level Art Part7 – Un-Timelapse 29-Creating Our Pillar Part8 – Un-Timelapse 62-Uv Unwrapping Our Models Part2 – Un-Timelapse 67-Creating Masks For Our Objects Part1 -Un-Timelapse 68-Creating Masks For Our Objects Part2 – Un-Timelapse 84-Terrain Sculpting -Un-Timelapse 88-Polishing Our Scene Part2 -Un-Timelapse

01-Going Over Our Reference And Planning Part1 02-Going Over Our Reference And Planning Part2 03-Creating Our Blockout Pieces Part1 04-Creating Our Blockout Pieces Part2 05-Creating Our Blockout Pieces Part3 06-Creating Our Blockout Pieces Part4 07-Setting Up Unreal Engine 5 And Importing Our Blockout Pieces 08-Testing Out Our Blockout Pieces 09-Doing Our Structural Level Art Part1 10-Doing Our Structural Level Art Part2 11-Doing Our Structural Level Art Part3 – Timelapse 12-Doing Our Structural Level Art Part4 – Timelapse 13-Doing Our Structural Level Art Part5 – Timelapse 14-Doing Our Structural Level Art Part6 – Timelapse 15-Doing Our Structural Level Art Part7 – Timelapse 16-Creating Our Unique Blockout Pieces Part1 17-Creating Our Unique Blockout Pieces Part2 18-Turning Our Plinth To Final Part1 19-Turning Our Plinth To Final Part2 20-Turning Our Plinth To Final Part3 21-Turning Our Plinth To Final Part4 22-Creating Our Pillar Part1 23-Creating Our Pillar Part2 24-Creating Our Pillar Part3 25-Creating Our Pillar Part4 26-Creating Our Pillar Part5 27-Creating Our Pillar Part6 28-Creating Our Pillar Part7 29-Creating Our Pillar Part8 – Timelapse 30-Creating Our Pillar Part9 31-Creating Our Pillar Part10 32-Creating Our Pillar Part11 33-Turning Our Trim Blockout Into Final 34-Creating Our Stair Railings Part1 35-Creating Our Stair Railings Part2 36-Creating Our Stair Railings Part3 37-Creating Our Corner Arch Part1 38-Creating Our Corner Arch Part2 39-Creating Our Other Arches 40-Creating Our Small Windows 41-Creating Our Door And Flat Pillar Part1 42-Creating Our Flat Pillar Part2 43-Creating Our Round Roof Part1 44-Creating Our Round Roof Part2 45-Creating Our Round Roof Part3 46-Creating Our Triangle Roof 47-Creating Our Addon Pieces – Narrated Timelapse 48-Polishing Our Asset Placement 49-Polishing Our Final Assets Part1 50-Polishing Our Final Assets Part2 51-Going Over Our Texture Reference And Planning 52-Creating Our Sand Material Part1 53-Creating Our Sand Material Part2 54-Creating Our Wall Material Part1 55-Creating Our Wall Material Part2 56-Creating Our Wall Material Part3 57-Creating Our Wall Material Part4 58-Creating Our Wall Material Part5 59-Creating Our Wall Material Part6 60-Creating Our Wall Material Part7 61-Uv Unwrapping Our Models Part1 62-Uv Unwrapping Our Models Part2 – Timelapse 63-Setting Up Our First Final Object Part1 64-Setting Up Our First Final Object Part2 65-Setting Up Our First Final Object Part3 66-Setting Up Our First Final Object Part4 67-Creating Masks For Our Objects Part1 -Timelapse 68-Creating Masks For Our Objects Part2 – Timelapse 69-Creating Our Tri-Planar Material 70-Setting Up Parralax On Our Master Material 71-Setting Up Our Vertex Painting 72-Adding Vertex Colors To Our Objects 73-Creating Our Metal Texture And Adding It To Our Roof 74-Doing Our First Lighting Pass Part1 75-Doing Our First Lighting Pass Part2 76-Adding Large Scale Variations Part1 77-Adding Large Scale Variations Part2 78-Adding Large Scale Variations Part3 79-Doing Our Second Lighting Pass 80-Creating Our Corner Damage 81-Adding Normal Map Details 82-Adding Megascan Statues 83-Setting Up Our Terrain Material And Sculpting 84-Terrain Sculpting -Timelapse 85-Polishing Our Terrain Part1 86-Polishing Our Terrain Part2 87-Polishing Our Scene Part1 88-Polishing Our Scene Part2 -Timelapse 89-Outro

Sourcefiles.7z.001 Sourcefiles.7z.002 Sourcefiles.7z.003 Sourcefiles.7z.004 Sourcefiles.7z.005 Sourcefiles.7z.006 Sourcefiles.7z.007 Sourcefiles.7z.008 [Artstation] Large Game Environment Creation – In-Depth Tutorial Course [UE5] by FastTrack Tutorials_Subtitles.7z

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