Release date:2020, December 16

Author:NIkolay Naydenov

Skill level:Beginner

Language:English

Exercise files:Yes

So you have probably heard about this program that everyone talks about when it comes to texturing. It is used for movies, for games and for both characters and environment. And you maybe want to see what is it all about? Then this course is probably right for you.

My name is Niko, and i am a character artist for more than a decade now. In this course i will show you how to start working with Substance painter and make a nice good looking textures for your models by making a metal armour, horns, gold inlays and gowing eyes for our knight model here.

In this course we will learn:

Exporting the high poly meshes from Zbrush

Exporting the low poly mesh from 3dsMax

Basics of Substance painter

Importing the meshes in to Substance painter

How to bake the textures in Substance painter

Making metal armor material

Playing with dust and scratches

Making fabric material

Making emissive glowing eyes

Exporting textures for UE4

Importing the model and textures in Marmoset Toolbag

Learn all about Marmoset Toolbag

Rendering our model in Marmoset with lights and making a turntable

As a bonus and for strenghtening our skills in Substance painter and Marmoset toolbag we will make a realistic female head and realistic hand, baking and texturing.

We will start with naming and exporting our high poly meshes from Zbrush. Then we will also name properly and export our low poly mesh from 3dsMax. After that we will open Substance painter and we will get to know the basic menus and tools. Then we will import our low and high poly and learn how to bake textures in Substance painter. When the baking is done, we will start adding layers and folders to achieve the nice metal armor and cape fabric materials. We will also learn how to experiment with dust and edge wear. We will then learn how to add an emissive channel and make the eyes glow. Then we will paint manually on our model a custom gold decoration for his armor. After we are happy with our texture, we will learn how to export textures from Substance painter with different presets, and we will use the Unreal Engine 4 one.

Then we will open Marmoset toolbag and we will learn the basic menu layout and what to do in the program. After that we will import our model and textures in Marmoset, and make a proper material there. Next we will add some lights and go trough all menus, to make different adjustments and make sure we have the best possible render. We will also learn how to make a turntable video in Marmoset.

As a bonus and for solidifying our knowledge of Substance painter and Marmoset toolbag, we will repeat the procedure again with a female head and a realistic hand.

I have created this course for absolute Substance Painter beginners, so no previous knowledge of either Substance painter or Marmoset Toolbag is required. All the files you will need to go trough this course are provided in the Project files folder so you don’t need any other software if you only want to learn Substance painter and Marmoset Toolbag. So let’s get started!

01. Intro 02. Preparing and exporting the high and low poly knight 03. Substance painter basics and baking textures 04. Making cape and horns materials 05. Handpaint the armor 06. Adding glowing eyes and the story of the worm 07. Giving an overall dirt pass 08. Baked light, smart materials and gradient 09. Finishing the sword 10. Exporting textures for UE4 and basics of Marmoset toolbag 11. Making a good render in Marmoset with turntable 12. Preparing the head and starting work on in in Substance 13. Skin tones and eyebrows 14. SubSurfaceScattering in Substance painter 15. Drawing the eyes and export textures 16. Adjusting the head in Marmoset 17. Finishing the head 18. Baking and coloring the hand 19. Finishing the hand 20. Goodbye

[Udemy] Absolute Beginners Substance Painter course.7z [Udemy] Absolute Beginners Substance Painter course_Subtitles.7z

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