Release date:2017, June 8

Author:Bradley Wascher

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn:

Set up reference images inside of Maya Create block out meshes and understand their purpose Build optimized and well thought out high poly models that are rich in details Create low poly models that have great topology and will look great in game Learn the fundamentals of good texture unwrapping and layout for different situations How to keep clean files that are organized when working with a game team Exporting your models so that you can work with them in game or other art software How to use Substance Painter 2 to bake our model’s textures Creating realistic textures and materials inside of Substance Painter 2 Rendering portfolio screenshots of our models out of Iray Exporting our final textures from Substance Painter 2 so that we can use them in a game engine.

Requirements: Fundamental knowledge of using Maya

Description

:

Learning how to create weapons for games can be hard. There are many places where things can go wrong. Trying to follow multiple tutorials about modeling and texturing can result in leaving out the most important details or, in the worst case, give you the wrong information. This can leave you feeling confused about how to model and texture game weapons and asking yourself how you could improve the quality of your art work.

What you want is a game industry professional to walk you through the process of creating a game ready weapon. You would have no questions about how to create the highest quality results possible. Your art and knowledge would jump in quality, leaving you with beautiful art for your portfolio or game.

This course is designed to give you all the skills you need to create beautiful weapons for games. You will be walked through each step of the creation process of creating a first person knife. All the steps have been recorded and narrated to give you the skills to not only build this knife but to build any type of 3d weapon at the highest quality. By the end of this course you will have the skills to create beautiful weapons and models for games.

Now is the time to increase your art ability and really let your true skills come through. So sign up for the course now and have yourself wondering why you ever let yourself struggle at creating beautiful weapons for your art portfolio or video game.

Who this course is for: If you are learning to create game art or want to increase the quality of the art you can create for your portfolio or video game.

01 – Introduction

01 – Introduction

02 – Reference Setting up reference in Maya

02 – Setting up reference images inside of Maya

03 – Block out model Create a block out model for our knife

03 – Block out model Knife blade 04 – Block out model Knife handle 05 – Block out model Hand guard

04 – High poly modeling Create the high poly model for our knife

06 – High poly modeling Hand guard 07 – High poly modeling Knife handle Part 1 08 – High poly modeling Knife handle Part 2 09 – High poly modeling Knife handle Part 3 10 – High poly modeling Knife blade Part 1 11 – High poly modeling Knife blade Part 2 12 – High poly modeling Knife blade Part 3 13 – High poly modeling Hand guard refinement materials 14 – Cleaning up our Maya outliner closing out the high poly section

05 – Low poly modeling Create the low poly model of our knife

15 – Low poly modeling Setting up our scene 16 – Low poly modeling Knife handle 17 – Low poly modeling Hand guard 18 – Low poly modeling Knife blade

06 – Unwrapping Create the UVs for our knife

19 – Unwrapping Knife blade 20 – Unwrapping Hand guard 21 – Unwrapping Knife handle 22 – Unwrapping Packing the UVs 23 – Unwrapping 0 to 1 final adjustments

07 – Exporting Clean up Prepare our knife for exporting

24 – Maya file clean up Adjusting smoothing groups for baking 25 – Setting up and exporting our knife model

08 – Material Creation Use Substance Painter 2 to build up our knifes material

26 – Importing knife model Baking textures in substance 27 – Setting up material groups 28 – Material Pass Knife blade 29 – Material Pass Hand guard 30 – Material Pass Knife handle end cap 31 – Material Refinement Knife handle 32 – Material Refinement Knife blade 33 – Material Refinement Hand guard 34 – Material Refinement Knife handle end cap adjustment 35 – Material Refinement Edge wear 36 – Material Refinement Final touches

09 – Renders Exporting Use Iray to create renders Export our textures

37 – Iray Setting up Iray for screenshot renders 38 – Iray Deeper feature dive and exporting renders 39 – Exporting Textures from Substance Painter 2

10 – Conclusion

40 – Conclusion

[Udemy] Video Game Weapon Course Modeling Substance Painter 2_Subtitles.7z

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