Release date:2017

Author: Kurt Papstein

Skill level:Beginner

Language:English

Exercise files:Yes

Curious how sci-fi creature/characters are created from scratch inside ZBrush?

In this comprehensive tutorial, I share my entire process of developing these characters in ZBrush. Starting with organic design, exploring anatomy and balance. Moving into hard surface design, detail, and fabric sculpting.

To finish the process, I show my texturing techniques with Polypaint to bring all the details out and explore the character’s composition and focus. This leads right into rendering in ZBrush using Lightcaps, Materials, and BPR Filters. Reducing the amount of compositing and Photoshop needed in the end.

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