FACS RIGGING FOR FACIAL MOTION CAPTURE
MAYA & MARMOSET TOOLBAG WORKFLOW WITH MADHAV SHYAM。Learn the complete process of building a simplified FACS-based facial rig system using Maya and discover how to constrain motion-capture data shot with the iPhone ARKit system. Madhav Shyam, Creature Supervisor at Ghost VFX, kicks off the 10-hour workshop with the theory behind the key factors that contribute to making believable character performances. From there, Madhav jumps into building an intuitive rig system that drives the FACS shapes, while also demonstrating the process of constraining mocap data. Artists will learn how to render a range of motion animation using Maya and Marmoset Toolbag, and will complete the process by transferring both the animation and the rig system over to different types of characters.

This workshop is designed for intermediate-level artists who are looking to dive into the world of realistic facial performances. Project files are provided with this workshop, including the shapes required to build the rig system. For additional resources, artists can download the Free 3D Model Scan from 3dscanstore.com; additionally, 3dscanstore’s Gorilla Écorché 3d model is available for a small fee from their website.

By completing this workshop, artists will have a robust understanding of facial performance and a strong foundation from which to start building character rigs.

本10小时的中阶课程由Ghost VFX生物角色总监Madhav Shyam主讲,系统讲解如何构建简化的FACS(面部动作编码系统)面部绑定,并约束iPhone ARKit动作捕捉数据。学员将通过Maya与Marmoset Toolbag实现动画渲染与角色移植,掌握写实面部表演的核心技术与流程。

课程时长:10小时24分钟 1920X1080 mp4 语言:英语+中文字幕 含课程文件


课程大纲

第一部分:理论基础与流程准备

  1. 写实面部表演的核心要素
    • FACS系统原理与行业应用
    • 面部解剖学与微表情动力学
    • 动作捕捉数据的关键约束原则
  2. 工具与资源准备
    • Maya绑定基础与Marmoset渲染流程
    • 项目文件解析(提供绑定所需形状模板)
    • 可选资源:3dscanstore免费3D扫描模型与付费《大猩猩解剖模型》

第二部分:FACS绑定系统构建(Maya)

  1. 简化FACS绑定搭建
    • 基础面部控制器设计
    • 混合变形(Blend Shapes)与驱动逻辑优化
    • 表情权重分配与自然过渡控制
  2. 动作捕捉数据约束技术
    • ARKit数据清洗与适配
    • 空间变换约束与动态偏移修正
    • 数据分层控制(基础表情 vs 细节微调)

第三部分:动画制作与渲染(Maya & Marmoset)

  1. 动画序列生成
    • 基于FACS的表演动画设计
    • 动作捕捉数据与手K动画的融合技巧
  2. 实时渲染与效果优化
    • Marmoset Toolbag材质与灯光配置
    • 动态表情的渲染表现力强化

第四部分:跨角色系统移植

  1. 绑定与动画的通用化适配
    • 拓扑差异角色的形状迁移策略
    • 比例与动态范围的标准化调整
  2. 流程总结与行业应用
    • 常见问题排查与性能优化
    • 扩展学习方向:高精度影视级绑定案例

课程成果

学员将掌握:

  • 完整的FACS面部绑定工作流
  • 动作捕捉数据约束与动画生成能力
  • 跨角色系统的移植技术
  • 为影视/游戏角色开发奠定专业基础

适用对象
具备Maya基础的中级3D艺术家,目标为写实角色表演开发。

Madhav Sh

Creature Supervisor at Ghost VFX

Madhav Shyam works as a Rigging Lead and Creature Supervisor at Ghost VFX in Copenhagen. He has at least seven years of experience working in the industry, during which time, he’s amounted a wealth of knowledge in Rigging, Animation, and Creature FX (CFX).

 

These days, his primary focus is on the development of creatures in a production environment. Over the years, he’s had the opportunity of working on multiple feature films including Star Wars: The Rise of SkywalkerTrollSlumberland, and 65. He was also credited by The Academy for the Emmy Award-winning work done on Star Trek: Discovery in 2021 for best Visual Effects, and for The Dragon Prince in 2020 for Outstanding Children’s Animated Series.

 

Madhav started his journey in Visual Effects and Animation from Bangalore, India, in 2012. Through the past decade-plus, he’s lived in 3 different continents while chasing his career dreams!

目录:

01. The Theory – Key Components For Believable Performance
02. Face Model & FACS Shapes
03. Rigging – Eyebrows & Eyes – Part 1
04. Rigging – Eyebrows & Eyes – Part 2
05. Rigging – Jaw, Nose & Cheeks
06. Rigging – Lips & Mouth – Part 1
07. Rigging – Lips & Mouth – Part 2
08. Rigging – Lips & Mouth – Part 3
09. Rigging – Finalizing The Rig – Part 1
10. Rigging – Finalizing The Rig – Part 2
11. Rigging – Finalizing The Rig – Part 3
12. Motion Capture Animation & Rendering – Part 1
13. Motion Capture Animation & Rendering – Part 2
14. Motion Capture Animation & Rendering – Part 3
15. Motion Capture Animation & Rendering – Part 4
16. Transferring The Animation & Rig System – Part 1
17. Transferring The Animation & Rig System – Part 2
下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的赞赏与支持!平台所收取打赏费用仅作为平台服务器租赁及人员维护资金 费用不为素材本身费用,望理解知悉!