Release date:2021, November

Duration:06 h 09 m

Author:CG Masters

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn? Building advanced and highly customizable procedural textures

step by step.

Combining many different layers of details into one complex and realistic result.

The thought process behind building advanced procedural textures from scratch.

Using group nodes to create super convenient customization for your materials.

Requirements Blender

2.9x or 3.0 should be used for this course.

Basic experience with Blender is important but it’s all step by step and can be followed by anyone.

Description Tap into the unlimited potential of Blender’s incredibly powerful node editor, and learn how to create advanced and highly customizable procedural textures from scratch. In this course I’ll walk you through building complex textures, step by step. You’ll learn about a ton of different nodes and creative ways you can combine them to achieve amazing results.

It All Starts With Awesome Textures We’ll focus on two big projects in this course, highly customizable Subway Tiles and an animated and customizable Lava Field. Both are fun and complex projects that will give us a good mix of both technical and organic styles of textures.

For this course I teamed up with procedural texture master Erindale Woodford. Erin created the textures and I created the training. We chose these specific topics to focus on important texture building skills like technical planning and texture layering to help you gain a strong understanding of how to approach and achieve complexity.

The Thought Process and Techniques You Won’t Forget When it comes to nodes, the thought process can be just as important as the technical knowledge, so I’ll be explaining the reasoning behind every move so that you understand not just what to do, but how to plan out every step logically too. One of the hardest parts to approaching something complex is figuring out where to start, and what kind of dependencies could complicate things further into the building process. So each step of the way I’ll include insight into the process behind the planning, and the reasons why things should be done certain ways. By focusing on the reasoning behind every step, I hope to take this complicated topic and break it down to something that sticks with you. On top of that, Erin’s techniques themselves are extremely innovative, making them something that leaves a lasting impression.

More Coming Soon! And this is just the beginning, bonus content will be added to the course soon as well. The first additional project added in will be to how to use the lava texture we make in the course to easily transform any logo into animated lava. Beyond that we also have plans for smaller projects showcasing creative techniques, and another big texture project. The more successful the course is, the more we can add to it, so help us spread the word!

Industry Trusted Training I’m passionate about teaching Blender and providing the best and most effective training for it. My courses have been trusted by some of the biggest film and game companies all over the world, and even in the automotive industry by top companies like Hyundai and Volvo. Blender has broken into every industry out there and continues to be used more and more, so there’s no better time to learn how to master it with reliable training.

Keep in Touch! This is an intermediate difficulty course so as long as you have some experience with blender you should be able to follow along fine. But if you need any help going through the project, or even if you just want to chat about the techniques or share your progress, you can use the Q&A sections within the course, or you can email me at contact@cgmasters.net.

Who is the target audience? This course is for anyone looking to enhance their skills with procedural texturing in Blender.

01 – Welcome to Class 001 Introduction to the Course

02 – Preparing for Class 001 Starting Files 002 Render Settings 003 Enable Node Wrangler 004 Displacement with Adaptive Subdivision

03 – Subway Tiles 001 Introduction to the Subway Tiles Project 002 Texture Coordinates 003 Tile Displacement 004 Tile Cracks 005 Tile Slopes 006 Grout Displacement 007 Damage Slider Adjustments 008 Basic Colors 009 Finishing the Displacement Map 010 Framing Nodes 011 Tile Material 012 Tile Bump Map 013 Grout Material 014 Grease Layer 015 Mud Layer 016 Final Touches 017 Cleanup 018 Node Group

04 – Lava Field 001 Introduction to the Lava Project 002 Emission Map 003 Cracks in Surface 004 Principled Node and Displacement 005 Deeper Sections 006 Lava Distribution 007 Animation 008 Cleanup 009 Node Group

[Udemy] Master Procedural Texturing in Blender.7z [Udemy] Master Procedural Texturing in Blender_Subtitles.7z

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