Release date:2021

Author:André Felipe de Melo Mecheto

Skill level:Beginner

Language:English

Exercise files:Yes

Environment Art is Hard. Especially as a beginner, like yourself. There are a ton of workflows out there, and it can be very confusing for a beginner who is just trying to get a handle on the basics.

That’s why the Survival Kit was created. This is an incredibly in-depth guide to environment art that was designed for beginners to help them get over the frustration of learning new workflows – and to show you the exact steps you need to take to start creating beautiful scenes in Unreal Engine, and other industry-standard software.

This course is different.

Blindly following instructions isn’t a very effective way to learn.

The Environment Artist’s Survival Kit was designed so that you aren’t copying a scene another artist made. Each student will have time after each lesson to go off on their own and use what they learned to create their OWN art, unique to them.

01 Project Setup 00 – Lets meet your instructor – Andre 02 – Lets get started – Adjusting your Project Settings 03 – Setting up RVTs – Part 1 04 – Setting up RVTs – Part 2 05 – Simple Troubleshooting Tips 06 – Building your First Landscape Material Part 1 Working with Nodes 07 – Building your First Landscape Material Part 2

02 Asset Creation P1_Fluffy Trees 01 – Modelling your Tree in Blender 02 – Sculpting your Tree in ZBrush 03 – Sculpting the Tree Canopy 04 – Retopology 05 – Baking in Substance Painter 06 – Importing your Tree into UE4 07 – Creating Opacity Maps for the leaves Pt 1 08 – Creating Opacity Maps for the leaves Pt 2 09 – Adding Finishing Touches

03 Asset Creation P2_Rocks 01 – Low Poly Modelling in Blender 02 – Low Poly modelling the Small rock 03 – Large rock sculpting in ZBrush 04 – Sculpting Small rocks in ZBrush 05 – Rock Retopology + Baking 06 – Adding everything to Unreal Engine

04 Asset Creation P3_Landscape 01 – Getting Started with Landscape Pieces + Blockout in Blender 02 – Landscape Sculpting in ZBrush 03 – Sculpting Timelapse_Full Length video 04 – Final Touches in ZBrush 05 – Unwrapping and Baking Troubleshooting – IMPORTANT 06 – Small tip for LODs_Game ready assets 07 – Adding everything back into Unreal Engine 08 – Final Touches and Troubleshooting

05 Asset Creation P4_Center Piece 01 – Part 1 – Intro 02 – Part 2 – Detailed Modelling in Blender 03 – Part 3 – Detailed sculpting in ZBrush 04 – Part 4 – Zbrush Sculpt Timelapse 05 – Part 5 – Retopology 06 – Part 6 – Baking in SP 07 – Part 7 – Adding into UE4 – Material from scratch 08 – Part 8 – Adding into UE4 – Material from scratch part 2 09 – Part 9 – demoing the material_small tweaks 10 – Part 10 Emissive Orb 11 – Part 11 Floaty Rocks 12 – Part 12 Closing thoughts 13 – Part 13 Correction – Gradient

06 Creating the Grass and Foliage 01 – Part 1 – Modelling Grass in Blender 02 – Part 2 – Import grass into Unreal 03 – Part 3 – Creating the grass material in UE 04 – Part 4 – Creating the flowers in Illustrator 05 – Part 5 – UVing the flower textures in Blender 06 – Part 6 – assembling flowers in Blender 07 – Part 7 – adding flowers to unreal and wind test 08 – Part 8 – Closing thoughts

07 (Bonus Section) Composition and Lighting 01 – Part 1 Intro 02 – Part 2 Comp 03 – Part 3 comp lighting Its over. Share your final creation in the comments below

[Stylized Station] The Environment Artists Survival Kit.7z [Stylized Station] The Environment Artists Survival Kit_Subtitles.7z

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