Release date:2018, August 10

Author:Kamel Khezri

Skill level:Beginner

Language:English

Exercise files:Yes

In this series of premium video tutorials in more than 9 hours, that’s 540 minutes of video tutorials, we learn how to use Corona for 3ds Max.

This series is an academically approached, high-quality course on Corona for 3ds Max from the guys at MographPlus.com who have been teaching Render Engines including V-Ray, Arnold, and Maxwell to thousands of students from around the world for the past 5 years.

The videos are categorized into 6 sections,

In section one, we give you a general overview of Corona’s user interface and general workflow in 3ds Max.

Section 2 is all about Lighting and Global Illumination, first we explore corona light and all of its features, then we talk about Global illumination or indirect lighting, we learn how light rays work in the real world and how Corona Simulates the same behavior using global illumination …then we start learning about the two GI solvers in Corona, Path tracing and UHDcache and when and where to use each one to produce the most realistic lighting possible.

After learning about the basics of lighting and GI, we take a look at Corona Sun and Sky, Image-based Lighting, Corona Light Material, we learn how to do Interior Lighting properly and efficiently, we learn about Volumetric Effects in Corona and finally explore the amazing Light Mix feature in Corona that allows for relighting the scene during or after the render interactively.

Section three is dedicated to Corona Materials and maps, first, we learn about Corona Material or CoronaMtl which is the main material in Corona, we learn everything about Corona material and how to create realistic shaders with it.

We explore Layered and Rayswitch materials…

we take an in-depth look at corona skin material to achieve extremely realistic skin shaders…

We explore corona Hair Material that is capable of producing very natural and realistic hair shaders.

We learn about shadow catcher material and how to integrate your 3d geometries onto HDR environments or photographic backplates in Corona.

And finally, go through all the remaining materials and maps that are included in Corona.

In the next section we learn about Corona Camera and camera effects, first, we Explore Corona camera in depth, then we learn how to produce and adjust effects like Depth of field and motion blur, I talk about different camera types including VR in the corona.

Then we discuss lens effects like bloom and glare, like other topics, after watching this section, you should be a master of handling your camera in Corona because everything has been explained in extreme details and based on academic approach.

In the next section, we take a look at corona render settings, first, we learn about Corona Frame Buffer, we take a look at progressive rendering limits, we learn about resumable rendering and how to use the denoising feature to achieve noise-free renders.

Then performance settings, which are probably the most important render settings in Corona will be discussed, we explore GI vs AA balance, Light Sample Multiplier, Max Sample Intensity, and Max Ray Depth.

And finally we discuss Corona Render elements or render passes, we go through all the render elements and learn how to generate different render elements and what each one adds to the final render …. Then we learn how to composite those render elements using an external application like After Effects.

In the final section, we take a look at Corona Proxy, corona scatter and corona converter and in the final lesson, we learn about Corona volume grid which allows us to import grid-based cache formats like OpenVDB and render them using Corona ….

we learn how to produce some exciting explosion, fire and smoke effects.

So there you have it, if you are looking for a detailed, academically approached, high-quality course on Corona for 3ds max, I promise, you …. Absolutely cannot find better than The Comprehensive Introduction to Corona for 3ds Max by MographPlus.com.

My name is Kamel Khezri from mographplus.com and I’m honored to be your instructor for this course.

So sign in or sign up and let’s get started.

01 Introduction 0101 Introduction 0102 Project Files 0103 General Workflow

02 Lighting and GI 0201 Corona Light 0202 Corona Light IES 0203 What Is GI 0204 PathTracing_UHDcache 0205 Sun And Sky 0206 Image-Based Lighting 0207 Light Material 0208 Interior Lighting 0209 Volumetrics 0210 Lightmix

03 Materials 0301 Corona Material Diffuse 0302 Corona Material Reflection 0303 Corona Material Refraction Opacity 0304 Corona Material Bump Displacement 0305 Corona Material Volumetrics SSS 0306 Corona Material Advanced Options 0307 Corona Material – How To Materials 0308 Layered Material 0309 Skin Material 0310 Hair Material 0311 Rayswitch Material Map 0312 Shadowcatcher Material 0313 Corona Maps

04 Camera 0401 Corona Camera 0402 Camera Types And VR 0403 Bloom And Glare 0404 Depth Of Field 0405 Motion Blur

05 Render Settings 0501 Frame Buffer 0502 Rendering Limits 0503 Resumable Rendering 0504 Denoising 0505 Performance Settings 0506 Other Settings 0507 Render Elements

06 Miscellaneous 0601 Corona Proxy 0602 Corona Scatter 0603 Corona Converter And Rendering Vray Scenes 0604 Corona Volume Grid

Project Files

Project Files.7z.001 Project Files.7z.002 Project Files.7z.003

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