Release date:2018, March 2

Author:Jungwon Park

Skill level:Beginner

Language:English

Exercise files:Yes

Yiihuu’s grand production in late 2018 – a tutorial, never launched online before, of the look development of a rare film role, with the heroine in the Disney film “Mulan” that will be released in 2020 as the prototype. By learning the film-based process techniques, you will embrace a bright future in the CG industry where IP is prevailing.

The tutorial is instructed by Jungwon Park, senior LookDev artist from South Korea, with years of experience in game, film and TV role development. He has worked as the look developer of many games including “AION”, “Lineage” and “Blade and Soul”. In this tutorial, you will learn how to create lifelike skin texture and the high-quality rendering technique for 3D role models. Here you will acquire the exquisite modeling techniques and the whole process of look development for film roles.

Reminder: this is a middle-to-high-level tutorial designed for advanced learners of mapping and rendering, with little instruction on the modeling part, and thus requires the learners to have a good foundation in Maya.

Table of Contents

Chapter 1.Intro

Chapter 2.Modeling

01:Head modeling #1/2

02:Head modeling #2/2

03:UV unwrap

04:Hand retopology (scanned hand using Quad draw) #1/2

05:Hand retopology (zbrush projection) #2/2

06:Body process #1/2

07:Body process #2/2

Chapter 3.Texturing

08:Color texture using texturingXYZ cross polarized photo set #1/2

09:Color texture using texturingXYZ cross polarized photo set #2/2

10:Make up for female face

11:Face Displacement texture using texturingXYZ #1/3

12:Face Displacement texture using texturingXYZ #2/3

13:Face Displacement texture using texturingXYZ #3/3

14:Arm texturing in photoshop and Mari #1/2 Albedo

15:Arm texturing in photoshop and Mari #2/2 Displacement

16:Substance painter for body texturing #1/4 Preparing

17:Substance painter for body texturing #2/4

18:Substance painter for body texturing #3/4

19:Substance painter for body texturing #4/4

Chapter 4.Displacement

20:Extracting displacement map in Zbrush and Mari

21:Zbrush displacement map setup

22:TexturingXYZ displacement map setup

Chapter 5.Camera & Light

23:Scene scale

24:Camera

25:Basic lighting

26:Light setup

Chapter 6.Speculars

27:Masks for specular

28:Primary specular

29:Secondary specular #1/2

30:Secondary specular #2/2

Chapter 7.Skin Shading

31:Skin Shading

Chapter 8.Eye

32:Eye modeling

33:Iris shading with texturingXYZ

34:Sclera texturing in Photoshop

35:Sclera shading

36:Tears

Chapter 9.Xgen for Hair

37:Eyelash #1/2

38:Eyelash #2/2

39:Eyebrow #1/2

40:Eyebrow #2/2

41:Peachfuzz

42:Using Fibermesh

43:Top Hair

44:Random Expression

45:Front Hair #1/2

46:Front Hair #2/2

47:Fine Hair

48:Adding Hair

49:Nape Hair

50:Tied Hair

51:Tail Hair #1/2

52:Tail Hair #2/2

Chapter 10.Body shading

53:Displacement using UDIM

54:Substance to Arnold

55:Arm displacement

56:Arm Speculars

57:Hand Shading

Chapter 11.Pose

58:Rigging & posing

59:Modifying a pose in Zbrush

60:Using ‘transfer’ in Maya

Chapter 12.Rendering

61:HDRI Lighting

62:Add lights

63:DOF & Chromatic Aberration

64:Removing noise & Final

01. Intro 00 – Intro

02. Modeling 01 – Head Modeling(1) 02 – Head modeling(2) 03 – UV unwrap 04 – Hand retopology(1) 05 – Hand retopology(2) 06 – Body process(1) 07 – Body process(2)

03. Texturing 08 – Color texture using(1) 09 – Color texture using(2) 10 – MakeUp for female face 11 – Face Displacement texture using texturingXYZ(1) 12 – Face Displacement texture using texturingXYZ(2) 13 – Face Displacement texture using texturingXYZ(3) 14 – Arm texturing in photoshop and Mari (1) Albedo 15 – Arm texturing in photoshop and Mari (2) Displacement 16 – Substance painter for body texturing (1) Preparing 17 – Substance painter for body texturing(2) 18 – Substance painter for body texturing(3) 19 – Substance painter for body texturing(4)

04. Displacement 20 – Extracting displacement map in Zbrush and Mari 21 – Zbrush Displacement setting 22 – TexturingXYZ Displacement Setting

05. Camera & Light 23 – Scene scale 24 – Camera 25 – Basic Light 26 – Light setup

06. Speculars 27 – Masks for Specular 28 – Primary specular 29 – Secondary specular(1) 30 – Secondary specular(2)

07. Skin Shading 31 – Skin Shading

08. Eye 32 – Eye Modeling 33 – Iris shading with texturingXYZ 34 – Sclera texturing in Photoshop 35 – Sclera shading 36 – Tears

09. Xgen for Hair 37 – Eyelash(1) 38 – Eyelash(2) 39 – Eyebrow(1) 40 – Eyebrow(2) 41 – Peachfuzz 42 – Using Fibermesh 43 – Top Hair 44 – Random Expression 45 – Front Hair(1) 46 – Front Hair(2) 47 – Fine Hair 48 – Adding Hair 49 – Nape Hair 50 – Tied Hair 51 – Tail Hair(1) 52 – Tail Hair(2)

10. Body Shading 53 – Displacement using UDIM 54 – Substance to Arnold 55 – Arm displacement 56 – Arm Speculars 57 – Hand Shading

11. Pose 58 – Rigging and posing 59 – Modifying a pose in Zbrush 60 – Using transfer in Maya

12. Rendering 61 – HDRI Lighting 62 – Add lights 63 – DOF and Chromatic Aberration 64 – Removing noise and Final

Liu yifei likeness as Mulan for Photorealistic rendering – Project Files.7z

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