Release date:2022

Author:Miguel Nogueira

Skill level:Beginner

Language:English

Exercise files:Yes

You’ll learn how to create Realistic Character Design, focusing on storytelling, using depth psychology, design strategy and other tools.

Get your hands on the course that teaches you an array of fundamental and execution knowledge.

Modeled after popular demand and a survey of what people have been asking me to cover, this course includes a 8 Chapter Series of a total of 30+ lessons on how to design believable game characters, stories, character development and more!

What’s included?

31 lectures

Over 11 hours of video content

Work sheets, PDF manuals and pratical creative brief examples to supercharge your home work’s potential.

Real Time & Time-lapse Summaries

Project Files (Including Zbrush, Photoshop, Keyshot and Marvelous Designer assets)

Topics covered:

Research process Reference studies Unifying different 2D and 3D workflows Character personality building Design philosophy when approaching Characters Software tools Design thinking tools and assets for personal and client work Making your own tools, alphas and custom details Worksheets & Homework examples

Recommended Software: You can use any alternative to the below, although the process walkthrough covered will be made with:

Keyshot Photoshop Marvelous Designer Zbrush

01 Intro Trailer 02 The Complete Research Process 03 Aesthetics with Function 04 How I use Reference 05 How I Research Reference 06 Sketching a Female Figure 07 Studying as you Work 08 When to Stop Refining your Sketches 09 Adding Storytelling in Details 10 Intro to Body Language 11 Photobashing Basics 12 Photobashing Philosophy 13 How I Refine Sketches 14 Make Stories using Body Language 15 Body Language versus Posing 16 Crafting a Story with Props and Body Language 17 Base Meshes – Overview 18 Using Daz Studio for Base meshes 19 Posing in Zbrush 20 Marvelous Designer for Beginners 21 Marvelous Designer Advanced Overview 22 Real Time Bonus No Commentary 23 Sculpting in Zbrush Alpha Mapping and Contrasts 24 Framing our Character 25 Resource Recap and Highlights 26 Making our own Alphas 27 Pre Planning our Colors 28 Preparing for Keyshot 29 Material Testing in Keyshot 30 Illustration walkthrough 31 Recap

[Artstation] Realistic Character Design for Games by Miguel Nogueira.7z [Artstation] Realistic Character Design for Games by Miguel Nogueira_Subtitles.7z

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