DESCRIPTION

In this video series, Eric Keller demonstrates his process for designing, modeling and texturing an accurate and realistic jumping spider. Starting from a simple block out in Pixologic’s ZBrush, Eric shows you his pipeline for sculpting accurate details, painting textures and materials in Substance Painter, creating a working topology and UVs in Maya, generating realistic fur using Peregrine Lab’s Yeti, and setting up lighting and rendering properties using Redshift for Maya.

Along the way Eric discusses important aspects of spider anatomy and biology that should inspire and inform creature designers and modelers. He demonstrates lighting and compositional techniques based on his study of insect and spider macro photography. The video series is designed for intermediate to advanced CG artists looking to expand their skill set and their knowledge of spiders as well as incorporating Peregrine Labs Yeti fur software into their own models. Example files are provided.
持续时间9小时 包括项目文件 1920X1080 MP4 语言:英语+中英文字幕(云桥网络机译)

01. Introduction
02. Overview of basic spider anatomy
03. Using ZBrush ZSpheres to block out the spider
04. Split the spider mesh into subtools
05. Rough out the forms of the spider
06. Refine the forms of the Head
07. Refine the segments of the legs
08. Define the spiders eyes and mouthparts
09. Finishing the ZBrush spider sculpt
10. Create a low-poly spider topology in Maya
11. Create the spiders UV texture coordinates in Maya
12. Sculpt spiders surface details in ZBrush
13. Polypaint the spiders fur color pattern in ZBrush
14. Export spider texture and displacement maps from ZBrush
15. Bake spider detail maps in Substance Painter
16. Paint spiders exoskeleton in Substance Painter
17. Export spider textures from Substance Painter
18. Pose the jumping spider in ZBrush
19. Establish basic lighting and view of the spider in Maya
20. Set up Spiders Redshift materials in Maya
21. Create Yeti fur nodes for the spiders abdomen
22. Apply color texture maps to the abdomen fur
23. Create Yeti for nudes for the spiders head
24. Groom and shade the Yeti fur on the spider
25. Breakdown of final spider Redshift render
EKE10_Gnomon_Workshop_Spiders_ProjectFiles.7z
[Gnomon] Modeling and Rendering a Realistic Jumping Spider by Eric Keller_Subtitles.7z

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