Release date:2022

Duration:09 h 04 m

Author:Aniket Rawat

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Learn to create a High-Quality 3D environment from Start to Finish Learn 3D modelling in Blender Learn to create realistic textures in Substance Painter Using Smart Masks and Materials in Substance Painter Level Design, Composition and Lighting in Unreal Engine 5

Requirements Basic understanding of 3D and the softwares used – Blender, Substance Painter, Unreal Engine 5

Description Hello Everyone and welcome to this new course. In this course, we will go over the entire process of creating this Moroccan Riad environment using Unreal Engine 5, Blender, Substance Painter.

We will go over modelling in Blender, texturing using Substance Painter and setting up the scene, lighting and materials in Unreal Engine 5.

You will get:

1. 33 Full HD video lectures with AUDIO commentary.

2. All the files related to the course including .blend files, unreal project files, substance files, reference images, textures etc.

SOFTWARES USED – (BLENDER, Substance Painter, Unreal Engine 5):

All the modelling will be done in Blender, However, the techniques used are universal and can be replicated in any other 3D modelling package. The materials and textures will be created using Substance Painter. Level art, lighting and composition will be done in Unreal Engine 5.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. The same techniques can be applied to almost any type of environment. The main focus of this course is to teach how we can create multiple assets and combine them to create a larger scene.

This course has over 9 hours of content! (All the videos have audio commentary)

We will go over each and every step in this course together and nothing will be skipped. The course does not have any kind of timelapses so that you can follow every step easily.

We will start by gathering some references to gain some initial ideas and the mood for our scene. We will arrange these reference images in a free program called PureRef. After this we will move onto BLENDER and start modelling our assets one by one. We will model all the assets that you can see in the trailers and images. We will be creating different arch pieces, pillars, balcony, doors, windows etc. After we have modelled all our main assets we will export them to Substance Painter to texture them.

After texturing we will move to Unreal Engine 5 and set up our scene and lighting over there. We will make use of the new features of Unreal Engine 5 such as LUMEN to get realistic lighting and Global Illumination in our scenes. Then we will spend some more time creating small props for our scene to further enhance the look of the scene. We will end this course with setting up different camera angles taking High-Res screenshots for our portfolio, some Post-Processing and compositing.

Who is this course for? Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.

Who is the target audience? Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.

01 – introduction-to-class 02 – going-over-our-references 03 – creating-the-arch 04 – finishing-the-arch-piece 05 – creating-the-pillar 06 – creating-the-layout-for-our-scene 07 – creating-the-balcony 08 – creating-the-entrance-door 09 – creating-another-door 10 – creating-the-windows 11 – finalizing-the-scene 12 – creating-the-fountain-arch 13 – creating-another-fountain 14 – making-some-adjustments 15 – uv-unwrapping-the-assets 16 – exporting-to-substance-painter 17 – fixing-a-small-issue 18 – texturing-the-floor 19 – texturing-the-walls 20 – texturing-the-remaining-assets 21 – adding-dust 22 – importing-to-unreal-engine 23 – applying-all-the-textures 24 – modelling-the-lamps 25 – texturing-and-adding-the-lamps 26 – fixing-a-texturing-issue 27 – creating-the-curtains 28 – texturing-and-adding-the-curtains-to-scene 29 – modelling-the-chairs 30 – texturing-and-adding-the-chairs 31 – creating-some-small-props 32 – texturing-and-adding-the-small-props 33 – post-processing-and-taking-high-res-screenshots 34 – compositing-and-final-thoughts

Unreal Project.7z.001 Unreal Project.7z.002

Resources_Riad.7z [Udemy] Creating a Moroccan Riad Environment in Unreal Engine 5_Subtitles.7z

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