Release date:2021, February

Author:CGCircuit

Skill level:Intermediate

Language:English

Exercise files:Yes

In this online course, the viewer will learn about Houdini simulating realistic Smoke and having it interact with the environment as well as animated objects.

The course will start exploring DOPs and Smoke simulation in Houdini as a way to introduce you to simulating real world phenomenon in Houdini. We’ll work on smaller projects such as a smoke vortex portal, a tire burnout effect and a big project which will consist of simulating a smoke grenade and having a car collide with it. Not only will we be creating great smoke effects but we’ll also learn about lighting, shading and rendering with Vray inside Houdini.

Along the way, we’ll go through many tips and tricks to work efficiently and get amazing results.

This course has been designed for users already familiar with Houdini’s UI and workflow. The complexity of the topics and assignments will start fairly simple but get progressively more complex every week.

After viewing this course, people can expect to feel confident while creating complex Smoke FX with Houdini using the Pyro Solver and the new Pyro Sparse Solver, and also lighting and shading with Vray 5 for Houdini.

Week 1 01_Workshop Introduction 02_What are Volumes 03_creating a Pyro Source 04_Animating the source 05_Creating a pyro SIM 06_Simulation Settings 07_Shape Microsolver 08_Caching The sim 09_Starting a smoke vortex 10_Completing the source 11_Building the vortex DOP network 12_Finalizing the vortex shape 13_Add color 14_smoke vortex recap

Week 2 01_Importing The Assets 02_Source Logic explained 03_Isolate source surface 04_Setting up our vecolities 05_Temperature Solver 06_Density from temperature 07_Wrapping Collision Geometry 08_Setting up Our DOPs system 09_Adjusting the Microsolvers 10_Creating our cache system 11_Final Adjustements 12_Scene Setup 13_Camera and Lights 14_Motion Blur Issue 15_Final Render 16_Homework week 2

Week 3 01_Smoke Project Briefing 02_Scene Start File 03_Creating the Smoke Source 04_Setting up our DOPs system 05_Adjusting Main Shape 06_Adjusting the Microsolvers – Turbulence 07_Adjusting the Microsolvers – Disturbance 08_Basic Render Setup and OCIO 09_Wedging with PDG – Cache and Render 10_Wedging with PDG – Text Overlay and Export Video 11_Homework Week 3

Week 4 01_Positioning the Car 02_Positioning the Car 03_Wrapping the tires 04_Preparing Smoke Start Frame 05_Adjusting Smoke Start Frame 06_Setting up the Collision Simulation 07_First Collision Simulation 08_Starting the Extra Velocity Field 09_Finishing the Extra Velocity Field 10_Tweaking the Velocity Field 11_High Resolution Smoke Column 12_High Quality Sim 13_Scene Assembly 14_First Renders 15_Adding the Concrete Barrier 16_Setting up the Tire Marks 17_Setting up the Tire Marks 18_Final Renders and Result 19_Homework Week 4

Week 5 58 working on final projects

[CG Circuit] Houdini Elements – Smoke.7z.001 [CG Circuit] Houdini Elements – Smoke.7z.002 [CG Circuit] Houdini Elements – Smoke_Subtitles.7z

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