Release date:2021, March

Author:Harshavardhan Saravanan

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn:

3D Real-time Asset creation from scratch 3D Modelling in Blender UV unwrapping Procedural texturing using Blender PBR workflow in Blender Baking PBR maps in Blender

Requirements: Basic knowledge of blender.

Description: Hello everyone! I am Harshavardhan from India . I have been an active blender user for the past 4 years. I welcome you all to the course, asset creation in blender. We will be learning how to model a hurricane lamp from scratch. We will then unwrap UVs followed by a full texturing session which will provide you an introduction to the huge world of procedural texturing techniques inside of blender. We will then bake our generated textures in PBR maps like the base colour, metallic, roughness, normal and opacity map. The techniques used in this course can be used for asset creation in games and in real-time visualization.

Royalty Free Music from Bensound The best part is we will be doing all the modelling, UV unwrapping, texturing and baking all inside of blender without the need for any other third party texturing software. In my opinion, the node based shader editor in blender is as powerful as any other dedicated texturing software. This course is aimed to be short and crisp with the entire duration of just under 3 and a half hours. where I aim to deliver the most relevant information in a short span of time. I am excited as you are. Enroll now and I hope to see you in the course.

Who this course is for:

Aspiring 3D artist Prop designers Game Designers and developers 3D enthusiast Beginner or Intermediate Blender users
01 – Introduction

01 – Introduction 02 – Addons

02 – Modelling

03 – Parts Of A Hurricane Lamp 04 – Setting Up References & Caliberation 05 – Modelling The Fuel Tank 06 – Modelling The Collar & Wick Holder 07 – Modelling The Lamp Chimney 08 – Modelling The Ventillation Cap 09 – Modelling The Frame 10 – Modelling The Handle 11 – Modelling The Metal Support Rings 12 – Modelling The Lever 13 – Modelling The Knob 14 – Modellig The Wick 15 – Checking The Normal Orientation

03 – UV unwrapping

16 – Marking Seams & Unwraping 17 – Laying Out UVs

04 – PBR Material Texturing

18 – Assigning Basic Materials 19 – Baking Curvature Map 20 – Creating The Metal & Paint 21 – Texturing The Lamp Chimney 22 – Texturing The Wick 23 – Adding Scratches

05 – Baking PBR Maps

24 – Baking The Base Color 25 – Baking The Roughness 26 – Baking The Metallic 27 – Baking The Normal Map 28 – Baking The Transparency Map

06 – Conclusion

29 – Applying The Textures 30 – A Simple Test Render 31 – Conclusion

[Udemy] Asset creation in Blender 2.9 (only Blender required).7z [Udemy] Asset creation in Blender 2.9 (only Blender required)_Subtitles.7z

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