Release date:2022, February 25

Author:David Andrade

Skill level:Beginner

Language:English

Exercise files:Yes

Blender is a powerful open-source solution for 2D and 3D modeling, animation, compositing, and post-production. In this course, get a thorough overview of the feature set in Blender 3 and beyond, as well as practical production techniques that combine know-how with a healthy dose of how-to. Instructor David Andrade dives into specific techniques, such as scene layout and modeling, sculpting, texturing and shading, 2D and 3D animation, character rigging (also known as armatures), visual effects and simulations, rendering, and game engine exporting. Plus, get performance-boosting tricks to render your creations even faster. Each lesson helps you gain the control and skill you need to create professional artwork for multiple platforms: games, movies, and animation.

01 – Introduction

01 – Introducing Blender 3.3 for beginners 02 – How to install and things to know 03 – How to use the exercise files

02 – 1. Learn Blender in under an Hour

01 – First steps, navigating the interface 02 – Menus, search, and shortcuts 03 – Create your first objects 04 – Modifying objects 05 – Arrange your Blender scene and add materials 06 – Add lights and render your scene 07 – Challenge Add more objects 08 – Solution Add more objects

03 – 2. Create a Character with Modeling and Sculpting

01 – Overview of character creation tools 02 – Creating concepts with Grease Pencil 03 – Create your first sculpture 04 – 3D modeling in Blender 05 – Turning logos into 3D models 06 – Create a landscape with Geometry Nodes 07 – Challenge Put your lunar scene together 08 – Solution Put your lunar scene together

04 – 3. Textures and Shading

01 – Overview of texturing 02 – Creating your first materials in Blender 03 – Advanced Shader Editor workflow 04 – Unwrapping 05 – Texture painting in Blender 06 – Sculpture painting in Blender 07 – Challenge Paint your astronaut 08 – Solution Paint your astronaut

05 – 4. Create Animations

01 – Overview of animation 02 – Preparing your objects for animation 03 – Using Rigify to create 3D characters 04 – Refining Rigify with weight painting 05 – Set your first keyframe 06 – Blender character animation tools 07 – Challenge Animate your astronaut 08 – Solution Animate your astronaut

06 – 5. Visual Effects and Simulation in Blender

01 – Overview of visual effects in Blender 02 – Creating cloth in Blender 03 – Rigid 04 – Having fun with fluids sims 05 – Turning up the heat with fire sims 06 – Become a barber with the new Hair system 07 – Challenge Add an effect 08 – Solution Add an effect

07 – 6. Put It All Together

01 – Collections, scenes, and view layers 02 – BlenderKit for scene assembly 03 – Refining lighting in Blender 04 – Rendering with EEVEE 05 – Rendering with cycles 06 – Render output and compositing in Blender 07 – Challenge Render your first animation 08 – Solution Render your first animation

08 – 7. Advanced Blender Topics

01 – Linking and Library Overrides 02 – Track footage in Blender 03 – Unreal Engine workflows for Blender

09 – Conclusion

01 – Next steps

[Linkedin] Blender 3.3 Essential Training With David Andrade.7z.rar [Linkedin] Blender 3.3 Essential Training With David Andrade_Subtitles.7z

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