Release date:2018, October

Duration:15 h 02 m

Author:Darrin Lile

Skill level:Beginner

Language:English

Exercise files:Yes

Hi, I’m Darren Lyle a blender foundation certified trainer in this course blender character creation. You will learn how to create a 3-D character for games and animation from the first polygon to the final rigged character.

We’ll begin by creating a base mesh of the character going over how to create the head the body the hands and feet and then from this base mesh, we will create the characters clothes using blender sculpt tools to create creases and folds.

Next, we will use the map the character clothes and accessories and go over how to create a unified U.V. map that can be used to create texture maps external paint programs like Krita.

You’ll learn how to bake a normal map in Blender to capture the high resolution sculpt detail and apply it to a lower poly model.

Finally, we will rig the character and adjust the weights so it forms believably during animation. This Course uses only open-source software blender and Krita to create a character that is ready for character animation and Blendr as well as for import into 3D game engines like unity and unreal. If you’re interested in creating characters for games or animation then join me for this comprehensive course that will take you to step by step through Blendr character creation.

Requirements

You should have a basic understanding of Blender’s interface and modelling tools.

The instructor uses a graphics tablet in the sculpting and texturing sections of the course.

Description

In this course, you will create a 3D character for games and animation, from the first polygon to the final rigged character.

You’ll learn about:

3D modelling a character in Blender Modelling clothes and accessories in Blender Using Blender’s sculpt tools to create creases and folds in clothes UV mapping a character in Blender Texturing in Krita Painting textures for hair, eyebrows, and eyelashes Baking a Normal map in Blender Rigging the body and face of a character in Blender

We’ll begin by creating a base mesh of the character in Blender, going over how to create the head, the body, the hands and feet. And then from this base mesh, we will create the character’s clothes, using Blender’s sculpt tools to create creases and folds. Next, we will UV map the character in Blender, and go over how to create a unified UV map that can be used to create texture maps in external paint programs, like Krita. You’ll learn how to bake a Normal map in Blender to capture the high resolution sculpt detail and apply it to a lower poly model. Finally, we will rig the character in Blender and adjust the weights so that it deforms believably during an animation.

This course uses only open-source software, Blender and Krita, to create a character that is ready for character animation in Blender, as well as for import into any 3D game engine, like Unity and Unreal.

If you are interested in creating characters in Blender for games or animation, then join me for this comprehensive course that will take you step-by-step through Blender Character Creation.

Who this course is for: This course is for intermediate Blender users who would like to learn the process of character creation.

Table of Contents

Introduction 08:36

Introduction 01:32

Setting Up the Interface 07:04

Modeling the Head 02:33:05

Beginning the Face 09:58

Creating the Loop Mask 05:53

Pulling the Face Out into 3D 10:35

Adjusting the Shape of the Face 09:33

Extruding the Forehead 07:06

Creating the Top of the Head 08:28

Modeling the Back of the Head 08:40

Extruding the Neck 08:26

Creating the Eye Ball 08:35

Modeling the Eye Lids 06:38

Beginning the Inner Mouth 08:38

Extruding the Ear and Smoothing 09:27

Adjusting the Face with the SubSurf Modifier 13:56

Creating the Nostrils 07:00

Modeling the Gums 06:34

Beginning the Teeth 08:25

Finishing the Teeth 07:08

Reconnecting the Inner Mouth 08:05

Modeling the Body 02:05:09

Extruding the Torso 07:51

Creating the Arms 10:13

Modeling the Hips and Leg 14:30

Beginning a Finger 11:06

Detailing the Finger 11:34

Creating the Hand 14:06

Attaching the Thumb 11:38

Connecting the Hand to the Body 11:04

Beginning the Foot 12:48

Finishing the Foot 12:55

Adjusting the Body 07:24

Creating the Clothes 03:53:04

Beginning the Jacket 13:08

Sculpting the Jacket 13:49

Finishing the Jacket 09:10

Sculpting the Pants 08:56

Creating the Shirt 13:44

Starting the Belt 08:39

Finishing the Belt 11:38

Beginning the Boots 12:16

Continuing the Boots 10:26

Finishing the Boots 12:39

Beginning the Holster 10:32

Continuing the Holster 10:59

Adding Details to the Holster 10:11

Finishing the Holster 12:16

Starting the Gun 14:35

Modeling the Gun 14:17

Finishing the Gun 11:24

Beginning the Hair 11:54

Working with the Hair Planes 07:29

Continuing the Hair 10:11

Finishing the Hair Modeling 04:51

UV Mapping 01:25:25

Preparing for UV Mapping 12:41

UV Mapping the Head 12:22

UV Mapping the Clothes 12:59

UV Mapping the Holster and Belt 09:24

UV Mapping the Gun 15:13

Organizing the UV Map 16:12

UV Mapping the Hair Planes 06:34

Baking a Texture Map 28:39

Baking a Normal Map 10:22

Testing the Normal Map 10:08

Fixing Artifacts in the Normal Map 08:09

Texturing the Character 02:23:39

Texturing the Jacket 15:49

Texturing the Pants and Boots 13:55

Texturing the Shirt and Holster 11:33

Texturing the Head and Hands 08:11

Baking a Color Map in Blender 07:26

Adding a Grunge Map 08:48

Creating a Paint Template 12:41

Creating the Eye Texture 06:59

Painting the Hair Texture 08:18

Applying the Hair Texture in Blender 06:10

Creating the Brows and Lashes 07:34

Texturing the Brows and Lashes 10:39

Using Blender’s Texture Paint Tools 12:17

Texturing the Gun 09:40

Adding a Transparent Material to the Cornea 03:39

Character Rigging 02:03:18

Preparing the Character for Rigging 08:28

Placing the Bones of the Body 12:43

Placing the Eye Bones 09:45

Placing the Mouth Bones 06:01

Arranging the Hand Bones 11:08

Creating the Control Rig 10:42

Parenting Objects to the Rig 09:48

Introducing Weight Painting 10:49

Weight Painting the Torso 08:30

Removing Weights from the Mouth 10:33

Adjusting Weights for the Brows and Forehead 09:01

Testing the Rig 10:56

How to Undo the Rig 04:54

Conclusion 01:36

01-Introduction 02-Setting Up the Interface

03-Beginning the Face 04-Creating the Loop Mask 05-Pulling the Face Out into 3D 06-Adjusting the Shape of the Face 07-Extruding the Forehead 08-Creating the Top of the Head 09-Modeling the Back of the Head 10-Extruding the Neck 11-Creating the Eye Ball 12-Modeling the Eye Lids 13-Beginning the Inner Mouth 14-Extruding the Ear and Smoothing 15-Adjusting the Face with the SubSurf Modifier 16-Creating the Nostrils 17-Modeling the Gums 18-Beginning the Teeth 19-Finishing the Teeth 20-Reconnecting the Inner Mouth

21-Extruding the Torso 22-Creating the Arms 23-Modeling the Hips and Leg 24-Beginning a Finger 25-Detailing the Finger 26-Creating the Hand 27-Attaching the Thumb 28-Connecting the Hand to the Body 29-Beginning the Foot 30-Finishing the Foot 31-Adjusting the Body

32-Beginning the Jacket 33-Sculpting the Jacket 34-Finishing the Jacket 35-Sculpting the Pants 36-Creating the Shirt 37-Starting the Belt 38-Finishing the Belt 39-Beginning the Boots 40-Continuing the Boots 41-Finishing the Boots 42-Beginning the Holster 43-Continuing the Holster 44-Adding Details to the Holster 45-Finishing the Holster 46-Starting the Gun 47-Modeling the Gun 48-Finishing the Gun 49-Beginning the Hair 50-Working with the Hair Planes 51-Continuing the Hair 52-Finishing the Hair Modeling

53-Preparing for UV Mapping 54-UV Mapping the Head 55-UV Mapping the Clothes 56-UV Mapping the Holster and Belt 57-UV Mapping the Gun 58-Organizing the UV Map 59-UV Mapping the Hair Planes

60-Baking a Normal Map 61-Testing the Normal Map 62-Fixing Artifacts in the Normal Map

63-Texturing the Jacket 64-Texturing the Pants and Boots 65-Texturing the Shirt and Holster 66-Texturing the Head and Hands 67-Baking a Color Map in Blender 68-Adding a Grunge Map 69-Creating a Paint Template 70-Creating the Eye Texture 71-Painting the Hair Texture 72-Applying the Hair Texture in Blender 73-Creating the Brows and Lashes 74-Texturing the Brows and Lashes 75-Using Blenders Texture Paint Tools 76-Texturing the Gun 77-Adding a Transparent Material to the Cornea

78-Preparing the Character for Rigging 79-Placing the Bones of the Body 80-Placing the Eye Bones 81-Placing the Mouth Bones 82-Arranging the Hand Bones 83-Creating the Control Rig 84-Parenting Objects to the Rig 85-Introducing Weight Painting 86-Weight Painting the Torso 87-Removing Weights from the Mouth 88-Adjusting Weights for the Brows and Forehead 89-Testing the Rig 90-How to Undo the Rig

91-Conclusion

Blender 2.79 Character Creation for Games and Animation Files.7z

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