Release date:2022, December

Author:Jonathan Lampel

Skill level:Beginner

Language:English

Exercise files:Yes

Geometry Nodes is a powerful way to create and modify 3d objects. Since this method of modeling is completely new to Blender, both beginners and experts alike will have to learn the fundamentals of this new system from scratch. You do not need to be a Blender pro or a math whiz to learn Geometry Nodes!

In Assemble, CG Cookie instructor Jonathan Lampel will guide you through the learning curve one step at a time so that you can begin to create your own geometry effects. The course is focused on the #1 practical use case for Geometry Nodes, which is piecing together modular assets to create models with adjustable and animatable properties, but the concepts that are taught are foundational to any Geometry Nodes project.

The course is intermediate level, and it’s expected that you are comfortable with the Blender interface, understand the basics of 3d modeling, and are familiar with shading nodes.

CHAPTER 1

The Basics of Geometry Nodes

We’ll start with the basics of Geometry Nodes such as how it fits into the modifier stack, what the colors and shapes of the node sockets mean, what attributes are & how to use them, and how to know if you should model something by hand or with nodes.

CHAPTER 2

Generating a Ferris Wheel

You’ll learn about the most essential nodes, and create a few node groups that you can reuse in any project. The main concepts include instancing models, creating arrays of assets, generating new geometry, snapping pieces together, and optimizing the node graph for better performance.

CHAPTER 3

Generating a roller coaster track

You’ll make a roller coaster track that’s generated along a custom curve and a cart that reliably moves along the track at any speed. Along the way you’ll learn about aligning objects to curves, using conditional properties, raycasting, solving equations with nodes, and procedural animation.
1. Introduction to Geometry Nodes

01_intro-to-geo-nodes 02_primitives-and-types 03_fields-attributes-and-types 04_procedural-vs-poly-modeling

2. Creating the Ferris Wheel

05_gondolas 06_spoke-connectors 07_circle-beams 08_circle-supports 09_spoke-beams 10_spoke-details 11_inner-circles 12_vertical-supports 13_horizontal-supports 14_stand-beam 15_stand-supports 16_ladder 17_materials

3. Creating the Roller Coaster

18_coaster-track 19_support-posts 20_removing-posts 21_animating-along-a-curve 22_instancing-wheels 23_linking-carts

4. Final Exercise

27_exercise-carosel

5. Bonus Lessons

24_parenting-to-the-carts 25_align-euler-to-vector 26_array-nodes

[CGCookie] ASSEMBLE – Introduction to Procedural Modeling with Geometry Nodes in Blender.7z [CGCookie] ASSEMBLE – Introduction to Procedural Modeling with Geometry Nodes in Blender_Subtitles.7z

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