Release date:2018, October 11

Author:Animation Hacks

Skill level:Beginner

Language:English

Exercise files:Yes

This course is third course of Series How to Texture 3D Aircraft Model in Maya & Substance Painter which provides an overview of Texturing, and Exporting Textures for Rendering 3D graphics in the production. Beginning with a tour of the interface, Animation Hacks shows what we will learn how to generate in ColorID map in Autodesk Maya. With the high poly model and the generated maps, we now can modify our basemesh to use it as Lowpoly. After we have created the low poly object, we will export the low poly to Substance Painter and generate color and textures. The course also demonstrates how to create and edit basic texture, the material effect on surfaces, and apply smart materials and textures.

01 Introduction 001 Introduction 02 Reference Research and Analysis 002 Reference Research 003 Reference Analysis 002 Obj.7z 002 References.7z 002 Render.7z 002 Textures.7z

03 The Object Preparation For Texturing Workflow 004 Understaning The Texturing Workflow 005 File Preparation And Texture Optimization 006 Understanding Texture Baking Process 007 Exporting File To Substances Painter 008 Basic Set Up In Substances Painter

04 Texturing The Aircarft 009 Painting The First Base Color 010 Creating The Variation For Base Color Layer 011 Painting The Roughness Layer 012 Creating The Variation For Roughness Layer 013 Adding The Edge Scratches 014 Adding The Rusty Details 015 Finishing And Polishing Final Texture

05 Texture Preparation For Look Development 016 Exporting All Texture Maps For Rendering

06 BONUS SECTION LIMITED TIME OFFER ENDING SOON.7z

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