Release date:2022, March

Duration:03 h 46 m

Author:Tom Newbury

Skill level:Beginner

Language:English

Exercise files:Yes

This comprehensive tutorial will teach you a node-based texturing workflow in Mari, developed and tested in a feature film production environment over the last few years. You’ll start with a demo of a custom template designed to showcase your textures at the highest quality in Mari. You’ll learn how to texture skin, apply makeup, and texture costumes, and apply those maps to shaders in Maya.

The importance of keeping shaders simple will be explained, and a bonus chapter will show you how to sculpt within Mari and the advantages of this technique. You’ll receive a custom template and wrinkle brush developed specifically for sharp wrinkle detail. If you don’t have a copy of Mari, the non-commercial version can be used, and a separate template is available for it. Most of the texture process has been recorded, and the changes made in between chapters are explained in detail.

Programs Used:

Mari Maya Arnold
Table of Contents

Chapters:

Bonus Chapter – Intro to Mari

Chapter01 – Applying vFace maps

Chapter02 – Template Overview

Chapter03 – Initial Texture Scene Setup

Chapter04 – Texturing the Skin

Chapter05 – Skin Specular Roughness

Chapter06 – Baking Utility Maps to Refine the Skin

Chapter07 – Makeup

Chapter08 – SSS Mask

Chapter09 – Texturing the Metal

Chapter10 – Texturing the Costume

Chapter11 – Final touches

Chapter12 – Sculpting wrinkles in Mari

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