Release date:2017, October

Duration:08 h 06 m

Author:Brian Jackson

Skill level:Intermediate

Language:English

Exercise files:Yes

What Will I Learn?

Learn the fundamentals of Moho and how to use it like a pro

Learn to create vector graphic illustrations

Learn to rig a character for animation

Learn to create professional 2D animation

Learn switch layers, smart bone dials, target bones and the timeline

Requirements

A PC running Windows 10 (demonstrated) or Mac running MacOS

A copy of Moho to follow along: Debut, Pro (preferred) or a trial version

No previous illustration or animation experience is required

Description

Have you tried to learn Moho but gotten stuck? Well, you’re not the only one — I’ve been where you are now.

Maybe you tried piecing together YouTube videos but couldn’t find where to begin or the order in which to watch them

Maybe you tried other online video courses but found they were outdated (no longer matched your version of the software), were too specific or way too advanced

Maybe you tried an introductory course which was nice but it was too short

I created this course to specifically address these issues. They are what I viewed as a gaping hole in the previously available body of Moho knowledge; namely, a decent introduction.

This course provides a detailed, easy to follow introduction to the latest version of Moho Debut and Pro, version 12 (not Anime Studio 11, 10, 9…). This introduction is 8 hours in length (not one hour) because it addresses all the phases of 2D development using Moho (not just one phase) including:

Illustration

Rigging

Animation

It even includes a lengthy section on lip syncing a character manually and using a semi-automated process based on the free Papagayo product from Smith Micro.

Though this course is for beginners it delves into advanced topics such as:

Smart Bones

Reference Layers

Target Bones

After completing this course, you’ll know Moho very well. You’ll certainly be able to tackle more advanced YouTube lectures to hone your skills to perfection.

Who is the target audience?

Anyone interested in learning the details of Moho

Anyone interested in creating vector graphic illustrations

Anyone interested in learning to rig animated characters

Anyone interested in 2D character animation
Table of Contents

Introduction 25:02

Welcome 00:27

What is Moho? 07:58

Animation Workflow 07:59

Course Overview 07:30

Additional Resources 00:25

Section Project: Install Moho 00:27

Section Summary Using Moho Kinetic Typography 00:15

Introductory Workshop 41:01

Create Your First Animated Illustration in Just 10 Minutes 12:43

Create Your First Illustration in Just 10 Minutes 10:57

Create Your First Rig in Just 6 Minutes 06:43

Create Your Second Animation in Just 10 Minutes 10:31

Sharing Your Work 00:07

Illustration Part I 51:42

Introduction to Illustration with Spud the Potato 00:30

Getting Started 04:59

The Timeline, Keyframe 0 and Your Current Layer 03:11

Remember, Cntl-Z Is Your Friend 00:08

Using Library Resources or Character Wizard Instead of Drawing It 04:32

Posing Characters for 2D Animation 04:16

Drawing Shapes 03:20

Selecting Points 03:45

Transforming Points 05:03

Adding, Deleting and Copying Points 02:43

Smoothing Curves Using the Legacy Method and Bezier Curves 04:12

Configuring Line Thickness and Hiding Lines 02:26

Selecting Shapes and Applying Styles 05:57

Let’s Pause for a Mid-section Project 06:40

Illustration Part II 50:32

Drawing Arbitrary Shapes with the Add Points Tool 01:57

Shape Stacking Order 02:10

Layers 04:39

Layer Groups and Masking 08:54

Using Accelerator Keys 11:10

Using Styles to Style Multiple Layers 04:48

Displaying and Configuring the Grid 02:14

Freeform Drawing Tool 03:29

Reviewing and Exporting Your Work 03:29

Tracing 07:19

Section Project: Trace an Image of Your Head 00:15

Section Summary with Dill the Pickle 00:08

Illustration Workshop 33:36

Using and Modifying Library Resources 04:14

Tracing Scanned or Digital Images 14:38

Originating an Illustration within Moho 09:07

Illustrating Switch Settings 05:37

Rigging 01:01:12

Introduction to Rigging 00:18

What is Rigging and What Have Bones Got to Do with It? 02:52

Creating and Populating a Character Bone Layer 11:23

Adding, Transforming and Reparenting Bones 03:16

Setting Bone Strength and Binding Bones to Points 14:26

Adding Switch Layers 05:10

Smart Bone Dials 07:49

Using Target Bones 03:08

Bone Dynamics 03:05

Using Pin Bones 03:56

Reference Layers 03:51

Section Project: Rig Your Own Character 00:17

Section Summary 01:41

Rigging Workshop 01:06:39

Illustrating and Rigging the Perfect Arm 17:42

Rigging a Character Body Pt. 1 06:21

Rigging a Character Body Pt. 2 10:54

Rigging a Character Body Pt. 3 10:01

Rigging a Character Face: Eyes Blink 14:31

Rigging a Character Face: Eyes Movement 03:07

Rigging the Character Face: Mouth 04:03

Audio and Lip Syncing 31:22

Introduction to Audio and Lip Syncing 00:51

Recording Audio Using Moho 03:36

Manually Lip Syncing a Dynamic Mouth 06:04

Manually Lip Syncing a Switched Mouth 01:37

Papagayo Semi-automatic Lip Syncing 08:22

Installing Papagayo 03:38

Implementing a Preston Blair Phenome Set Based Mouth Switch Layer 06:45

Section Project: Record Audio and Lip Sync a Character 00:16

Conclusion to Audio and Lip Syncing 00:13

Animation 56:43

Introduction to Animation 00:18

Basic Animation Using Bones 06:29

Additional Animation Options 02:55

Advanced Timeline Editing (Part 1) 05:21

Advanced Timeline Editing (Part 2)07:26

Animating a Preston Blair Walk Sequence 08:39

Using Cycles to Repeat Sequences 03:58

Background Animation 08:21

Camera Animation 05:52

Producing and Distributing a Video 06:46

Section Project: Create an Animation 00:19

Section Summary 00:19

Animation Workshop 39:34

Sample Animation 00:17

1. Gather and Arrange Your Resources 06:35

2. Your Character Walks on Stage 13:56

3. Your Character Speaks as the Camera Zooms 14:03

4. Clean Up, Produce and Distribute Your Animation 04:43

Bonus: Jumping Ahead to Moho Animation by Skipping Illustration and Rigging 27:30

Introduction to Skipping Ahead 01:15

An Overview of Moho Projects and Layers 04:38

Using the Character Wizard to Build Your Character 05:39

Loading a Prebuilt Character from the Library 09:02

Loading Backgrounds/Props/Effects from the Library 03:22

Loading Images for Use as Backgrounds 01:08

Loading Prebuilt Resources Off the Internet 02:26

Conclusion 01:57 What Now? 01:57

01. Introduction

01. Welcome 02. What is Moho 03. Animation Workflow 04. Course Overview 07. Section Summary Using Moho Kinetic Typography Introduction.zip

02. Introductory Workshop 01. Create Your First Animated Illustration in Just 10 Minutes 01.1 class Project1.rar 02. Create Your First Illustration in Just 10 Minutes 02.1, 04.1 class Project 2 – Star.rar 03. Create Your First Rig in Just 6 Minutes 04. Create Your Second Animation in Just 10 Minutes

03. Illustration Part I 01. Introduction to Illustration with Spud the Potato 02. Getting Started 03. The Timeline, Keyframe 0 and Your Current Layer 04. Remember, Cntl-Z Is Your Friend.zip 05. Using Library Resources or Character Wizard Instead of Drawing It 06. Posing Characters for 2D Animation 07. Drawing Shapes 08. Selecting Points 09. Transforming Points 10. Adding, Deleting and Copying Points 11. Smoothing Curves Using the Legacy Method and Bezier Curves 12. Configuring Line Thickness and Hiding Lines 13. Selecting Shapes and Applying Styles 14. Lets Pause for a Mid-section Project

04. Illustration Part II 01. Drawing Arbitrary Shapes with the Add Points Tool 02. Shape Stacking Order 03. Layers 04. Layer Groups and Masking 05. Using Accelerator Keys 06. Using Styles to Style Multiple Layers 07. Displaying and Configuring the Grid 08. Freeform Drawing Tool 09. Reviewing and Exporting Your Work 10. Tracing 11. Section Project Trace an Image of Your Head.zip 12. Section Summary with Dill the Pickle

05. Illustration Workshop 01. Using and Modifying Library Resources 02. Tracing Scanned or Digital Images 03. Originating an Illustration within Moho 04. Illustrating Switch Settings

06. Rigging 01. Introduction to Rigging 02. What is Rigging and What Have Bones Got to Do with It 03. Creating and Populating a Character Bone Layer 04. Adding, Transforming and Reparenting Bones 05. Setting Bone Strength and Binding Bones to Points 06. Adding Switch Layers 07. Smart Bone Dials 08. Using Target Bones 09. Bone Dynamics 10. Using Pin Bones 11. Reference Layers 12. Section Project Rig Your Own Character.zip 13. Section Summary

07. Rigging Workshop 01. Illustrating and Rigging the Perfect Arm 01.1 arm.rar 02. Rigging a Character Body Pt. 1 02.1 skeleton.rar 03. Rigging a Character Body Pt. 2 04. Rigging a Character Body Pt. 3 05. Rigging a Character Face Eyes Blink 06. Rigging a Character Face Eyes Movement 07. Rigging the Character Face Mouth

08. Audio and Lip Syncing 01. Introduction to Audio and Lip Syncing 02. Recording Audio Using Moho 03. Manually Lip Syncing a Dynamic Mouth 04. Manually Lip Syncing a Switched Mouth 05. Papagayo Semi-automatic Lip Syncing 06. Installing Papagayo 07. Implementing a Preston Blair Phenome Set Based Mouth Switch Layer 08. Section Project Record Audio and Lip Sync a Character.zip 09. Conclusion to Audio and Lip Syncing

09. Animation 01. Introduction to Animation 02. Basic Animation Using Bones 03. Additional Animation Options 04. Advanced Timeline Editing (Part 1) 05. Advanced Timeline Editing (Part 2) 06. Animating a Preston Blair Walk Sequence 07. Using Cycles to Repeat Sequences 08. Background Animation 09. Camera Animation 10. Producing and Distributing a Video 11. Section Project Create an Animation.zip 12. Section Summary

10. Animation Workshop 01. Sample Animation 01.1 animation project.zip.rar 02. 1. Gather and Arrange Your Resources 03. 2. Your Character Walks on Stage 04. 3. Your Character Speaks as the Camera Zooms 05. 4. Clean Up, Produce and Distribute Your Animation

11. Bonus Jumping Ahead to Moho Animation by Skipping Illustration and Rigging 01. Introduction to Skipping Ahead 02. An Overview of Moho Projects and Layers 03. Using the Character Wizard to Build Your Character 04. Loading a Prebuilt Character from the Library 05. Loading BackgroundsPropsEffects from the Library 06. Loading Images for Use as Backgrounds 07. Loading Prebuilt Resources Off the Internet

12. Conclusion 01. What Now

Udemy – Beginner Moho Pro & Anime Studio – 2D Illustration & Animation.zip

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