Release date:2019, March 18

Duration:02 h 06 m

Author:George Maestri

Skill level:Beginner

Language:English

Exercise files:Yes

Explore the lighting, shading, rendering, and compositing features of using 3ds Max and V-Ray. This course covers how to generate high-quality project renderings. Find out how to create daytime or nighttime lighting. Examine the benefits and limitations of different lighting methods by leveraging built-in camera lighting and adjusting the lighting settings in a modeled environment. Next, see how to render a scene and then take your render layers into Photoshop, where you can use painting and compositing tools to add light and shadows. Finally, learn how to finalize your image for output.

Topics include:

Types of exposure compensation

Whether to use photometric lighting

Adding sunlight

Adjusting auxiliary lights

Balancing lights

Rendering passes using State Sets

Adding an ambient occlusion pass

Adding reflection and selection pass

Creating and adjusting flames

Simulating firelight

Illuminating a floor lamp

Rendering for mattes

00. Introduction 01 – Critical techniques for lighting interior spaces 02 – How to use the example files

01. Setting Up the Scene 03 – Set up V-Ray 04 – Use exposure compensation 05 – Whether to use photometric lighting

02. Lighting for Daytime 06 – Preliminary camera placement 07 – Add an environment.en.srt 07 – Add an environment 08 – Set up environmental lighting 09 – Add sunlight 10 – Auxiliary lights 11 – Fill lighting 12 – Balancing lights

03. Daytime Rendering and Compositing 13 – Render passes using state sets 14 – Add an ambient occlusion pass 15 – Set up reflection pass 16 – Add a selection pass 17 – Final render 18 – Layering the composite in Photoshop 19 – Adjust reflections in Photoshop 20 – Add light and shadow in Photoshop 21 – Final touches

04. Lighting for Night 22 – Set up an environment 23 – Add environmental light 24 – Create flames 25 – Simulate firelight 26 – Illuminate a floor lamp 27 – Add auxiliary lighting 28 – Finalize with fill light

05. Night Rendering and Compositing 29 – Set up render passes 30 – Add an ambient occlusion pass 31 – Set up reflection pass 32 – Add a selection pass 33 – Render for mattes 34 – Final render 35 – Adjust layers in Photoshop 36 – Adjust reflections in Photoshop 37 – Adjust flames 38 – Final touches

06. Conclusion 39 – Next steps

ExerciseFiles.rar

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