Release date:2014, May 28

Duration:02 h 41 m

Author:George Maestri

Skill level:Intermediate

Language:English

Exercise files:Yes

Getting characters to walk is one thing; adding character to a walk is another. But it’s not impossible and it’s not software specific. In fact, the locomotion techniques in this course apply to any style of animation: 2D or 3D, hand-drawn or digital. The only thing you need to bring is personality. George Maestri shows how to make your character walk, run, and skip with style, and subtly move the story along.

Topics include:

Animating the lower and upper body, arms, and legs

Adding weight

Adjusting timing and gait

Starting and stopping walks

Adding personality

Animating runs and skips
Table of Contents

Introduction

Welcome 1m 14s

Maya rig overview 8m 19s

C4D rig overview 6m 37s

1. Animating Walk Cycles

Reviewing walk basics 5m 47s

Understanding walk cycles 2m 31s

Cycling the feet in a walk 4m 51s

Animating lower-body poses 5m 22s

Animating the spine in a walk 5m 53s

Overlap and follow-through in the arms 6m 13s

Putting on the finishing touches 4m 39s

2. Refining Walks

Working with foot placement: Narrow steps 5m 13s

Working with foot placement: Wide steps 2m 27s

Modifying key poses to add personality 4m 35s

Starting a walk 2m 16s

Stopping a walk 2m 38s

Limps and injuries 4m 32s

3. Animating Runs

Basics of a run 3m 37s

Lower body: Taking a leap 8m 49s

Lower body: Landing 5m 59s

Animating the spine and shoulders 4m 3s

Animating the arms 5m 56s

Animating the head 2m 42s

4. Animating a Fast Run

Overview of a fast run 2m 47s

Start with the extended position 8m 18s

Animating the cushion position 4m 41s

Animating the stretch position 5m 11s

Finalizing a fast run 5m 40s

5. Skips

Exploring the anatomy of a skip 3m 45s

Animating a skip: Foot placement 11m 38s

Animating a skip: Spine 5m 33s

Animating a skip: Arms 5m 30s

Animating a skip: Head 3m 56s

Conclusion Goodbye 19s

01 – Welcome 02 – Maya rig overview 03 – C4D rig overview 04 – Reviewing walk basics 05 – Understanding walk cycles 06 – Cycling the feet in a walk 07 – Animating lower-body poses 08 – Animating the spine in a walk 09 – Overlap and follow-through in the arms 10 – Putting on the finishing touches 11 – Working with foot placement – Narrow steps 12 – Working with foot placement – Wide steps 13 – Modifying key poses to add personality 14 – Starting a walk 15 – Stopping a walk 16 – Limps and injuries 17 – Basics of a run 18 – Lower body – Taking a leap 19 – Lower body – Landing 20 – Animating the spine and shoulders 21 – Animating the arms 22 – Animating the head 23 – Overview of a fast run 24 – Start with the extended position 25 – Animating the cushion position 26 – Animating the stretch position 27 – Finalizing a fast run 28 – Exploring the anatomy of a skip 29 – Animating a skip – Foot placement 30 – Animating a skip – Spine 31 – Animating a skip – Arms 32 – Animating a skip – Head 33 – Goodbye CONTENT.md Ex_Files_Locomotion.rar info.txt

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