Release date:2014, September 29

Duration:02 h 15 m

Author:George Maestri

Skill level:Beginner

Language:English

Exercise files:Yes

Facial animation makes your character’s inner life shine through. This course—focused on the principles, not the tools, of animation—explores how anatomy, expression, and emotion intertwine, and how animators can simulate emotion in the face of almost any character. George Maestri shows you how to animate three shots, of increasing complexity: a silent “double take” that transitions from one emotion to the next, a simple close-up dialogue shot, and a full-body dialogue shot that accounts for posture and secondary motion.

Topics include:

Understanding the role asymmetry plays in facial expression

Conveying basic and mixed emotions

Planning shots

Blocking out timing

Reading dialogue

Animating lip sync

Adding blinks and eye movement
Table of Contents

Introduction

Welcome 53s

Rig overview: CINEMA 4D 6m 37s

Rig overview: Maya 8m 19s

1. Facial Anatomy and Emotion

Basic emotions 5m 58s

Mixed emotions 3m 51s

Asymmetry in facial expression 3m 32s

The eyes and emotion 5m 52s

2. Animating a Silent Shot: The Double Take

Planning the shot 1m 39s

Blocking out the timing 7m 37s

Adding facial expression 5m 57s

Adding overlap and follow-through 5m 25s

3. Animating Dialogue

Reading the dialogue track 2m 26s

Blocking out the initial poses 6m 17s

Final blocking 6m 15s

Adding facial expression 11m 36s

Animating lip sync 7m 23s

Final touches 5m 42s

4. Animating a Full-Body Shot Containing Dialogue

Setting up the shot 3m 12s

Blocking the body poses 8m 14s

Adding moving holds 6m 13s

Animating secondary motion 6m 11s

Animating the dialogue pass 5m 15s

Adding blinks and eye direction 6m 29s

Finalizing the shot 4m 10s

Conclusion Next steps 22s

01 – Welcome 02 – Rig overview – CINEMA 4D 03 – Rig overview – Maya 04 – Basic emotions 05 – Mixed emotions 06 – Asymmetry in facial expression 07 – The eyes and emotion 08 – Planning the shot 09 – Blocking out the timing 10 – Adding facial expression 11 – Adding overlap and follow-through 12 – Reading the dialogue track 13 – Blocking out the initial poses 14 – Final blocking 15 – Adding facial expression 16 – Animating lip sync 17 – Final touches 18 – Setting up the shot 19 – Blocking the body poses 20 – Adding moving holds 21 – Animating secondary motion 22 – Animating the dialogue pass 23 – Adding blinks and eye direction 24 – Finalizing the shot 25 – Next steps CONTENT.md Ex_Files_FCA_Facial_Animation_Dialogue.rar info.txt

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