熟练程度
你需要知道基本的Substance Painter和搅拌机。如果你不知道这些基础知识,我们建议你观看我们的入门课程。

使用的软件
Substance Painter 2021.1
Blender 2.92

课程目录:
01-查看我们的参考和导出
02-在Substance Painter中烘焙我们的模型
03-创建我们的智能涂料材料
04-添加我们的基础材料
05-制作防锈面具
06-放置我们的生锈零件1
07-放置我们的生锈零件2
08-放置我们的生锈零件3
09-添加额外的污垢和细节
10 设置我们的渲染场景第一部分
11 设置我们的渲染场景第二部分
12-打磨我们的纹理和照明
13-创建和添加我们的Atlas纹理第1部分
14-创建和添加我们的Atlas纹理第2部分
15-最终抛光

Advanced Texturing in Substance Painter In Advanced Texturing in Substance Painter, you will learn how to create well-organized, high-quality advanced textures using Substance Painter and how to render assets – along with their textures using Blender & Cycles.

WHAT YOU WILL LEARN Learn how to prepare an asset for baking and how to create a quick and perfect bake using Substance Painter. You’ll also learn how to create flexible smart materials, how to create hyper-realistic rust and dirt and how to manage correct material response on your textures. In Blender you’ll learn how to set up a render scene, adding materials to your models and adding a custom sky HDRI along with sky and area lights. and how to set up and save a final render image.

ABOUT YOUR INSTRUCTOR Emiel Sleegers is a senior environment and material artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.