Release date:2015, March 13

Duration:03 h 06 m

Author:George Maestri

Skill level:Intermediate

Language:English

Exercise files:Yes

Learn how to model a simple cartoon character in Maya, and get the skills to create your own cartoon creatures, great and small. In this course, author George Maestri reviews the basics of character design, and shows how to model the body, arms, and legs of a character and add details such as facial features. He also details how to UV map your model for seamless application of textures and materials, which you’ll add in the last chapter of the course using Adobe Photoshop and Maya’s own 3D Paint tool.

Topics include:

Designing a character

Creating a turnaround

Blocking out the body

Modeling facial features

Creating arms and legs

Adding details: teeth, eyes, eyebrows, etc.

UV mapping the character

Adding textures and materials
Table of Contents

Introduction

Welcome 45s

Using the exercise files 39s

1. Basic Design

Character design 2m 58s

Creating a turnaround 6m 1s

Setting up a reference in Maya 9m 2s

2. Modeling the Character’s Body

Blocking out the body 8m 7s

Extruding the mouth 5m 57s

Making eye sockets 7m 57s

Adding detail to the face 7m 40s

Refining the body 5m 20s

3. Creating Arms and Legs

Extruding arms 6m 44s

Blocking out the hand 8m 25s

Finishing the hand 7m 21s

Attaching the hand to the arm 4m 58s

Extruding the leg 6m 2s

Creating the foot 9m 14s

Mirroring and finalizing the model 5m

4. Adding Details to the Character

Creating eyes 3m 32s

Modeling teeth 10m 12s

Creating the tongue 4m 14s

Creating eyebrows 4m 35s

Accessorizing 3m 2s

5. UV Mapping the Model

Mapping the torso 6m 14s

Fine-tuning the torso 7m 17s

Mapping the arms and hands 6m 10s

Mapping legs and feet 7m 11s

Finalizing mapping 50s

6. Textures and Materials

Adding color to teeth and eyebrows 5m 9s

Texturing eyes 5m 31s

Creating a character texture with 3D Paint 5m 33s

Creating textures in Photoshop 7m

Painting textures in Photoshop 3D 7m 8s

Conclusion Goodbye 32s

01 – Welcome 02 – Using the exercise files 03 – Character design 04 – Creating a turnaround 05 – Setting up a reference in Maya 06 – Blocking out the body 07 – Extruding the mouth 08 – Making eye sockets 09 – Adding detail to the face 10 – Refining the body 11 – Extruding arms 12 – Blocking out the hand 13 – Finishing the hand 14 – Attaching the hand to the arm 15 – Extruding the leg 16 – Creating the foot 17 – Mirroring and finalizing the model 18 – Creating eyes 19 – Modeling teeth 20 – Creating the tongue 21 – Creating eyebrows 22 – Accessorizing 23 – Mapping the torso 24 – Fine-tuning the torso 25 – Mapping the arms and hands 26 – Mapping legs and feet 27 – Finalizing mapping 28 – Adding color to teeth and eyebrows 29 – Texturing eyes 30 – Creating a character texture with 3D Paint 31 – Creating textures in Photoshop 32 – Painting textures in Photoshop 3D 33 – Goodbye CONTENT.md Ex_Files_CartoonChar_Maya.rar info.txt

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