Release date:2015, September 22

Duration:07 h 39 m

Author:George Maestri

Skill level:Beginner

Language:English

Exercise files:Yes

Need to learn Maya? Start here. This course covers the latest features in Maya 2016, while giving you a strong foundation in all the core tools, including 3D modeling, texturing, rendering, animation, and more. It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya’s features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. After you begin to understand modeling, George will show you how to create and apply materials to surfaces—adding color, texture, and reflectivity. He’ll then integrate cameras, lighting and depth-of-field effects in the rendering process, and finally, show how to add movement and life to your work with Maya’s animation tools.

Topics include:

Getting familiar with the Maya interface Selecting and manipulating objects Creating hierarchies and layers in scenes Creating polygonal objects Extruding a mesh Working with subdivision surfaces Sculpting a basic landscape NURBs modeling Creating and applying materials and textures Adding lights and cameras to a scene Adding depth of field and motion blur Rendering Animating in Maya
Table of Contents

Introduction

Welcome 33s

System requirements 28s

Using the exercise files 35s

1. The Maya Interface

Overview of the Maya interface 6m 56s

Working with files and Maya projects 2m 37s

Configuring viewports 7m 51s

Navigation 4m 29s

Using the hotbox and marking menus 3m 4s

Customizing the interface 3m 50s

2. Selecting and Manipulating Objects

Selecting objects 5m 46s

Using the Move tool 5m 3s

Rotating and scaling 2m 20s

Manipulating pivots 3m 21s

Duplicating objects 3m 6s

Understanding the Channel Box 2m 25s

Working with the Attribute Editor 3m 18s

Resetting and freezing transformations 3m 30s

Snapping objects 2m 56s

3. Organizing Maya Scenes

Working with the Outliner 6m 30s

Creating hierarchies 5m 19s

Grouping objects 4m 51s

Using groups as pivots 2m 8s

Understanding the Hypergraph 6m 5s

Hiding and showing objects 5m 37s

Creating layers 4m 38s

Working with selection masks 2m 30s

4. Creating Polygonal Models

Differences between NURBS and polygons 1m 39s

Creating polygonal objects 6m 42s

Selecting polygonal components 5m 58s

Using Soft Select and Reflection 5m 3s

Modeling a low poly tree 5m 33s

Combine and Separate 3m 39s

Boolean tools 5m 57s

5. Modeling Polygonal Meshes

Setting up reference 7m 32s

Modeling against reference 4m 6s

Using the Extrude tools 5m 55s

Using the Bevel tools 2m 52s

Working with edge loops 4m 45s

Modeling symmetrical objects 4m 55s

Merging components and target weld 5m 4s

Mirroring geometry 2m 55s

Extruding along a path 1m 44s

Using the Polygon Bridge tool 1m 54s

6. Refining Polygonal Meshes

Using the Modeling Toolkit 2m 18s

Working with subdivision surfaces 3m 56s

Creating creases in smooth surfaces 2m 32s

Smoothing models and managing detail 4m 3s

Using Edge Flow to smooth geometry 3m 16s

Modeling with nonlinear deformers 4m 57s

Modeling with lattices 3m 6s

Managing object history 4m 28s

7. Sculpting Meshes

Understanding the brush interface 4m 23s

Sculpting a basic landscape 4m 51s

8. NURBS Modeling Techniques

Introducing NURBS modeling and editing 4m 12s

NURBS primitives 5m 27s

Using the NURBS curve tools 7m 9s

Creating radial surfaces with Revolve 5m 51s

Using NURBS loft 3m 30s

Opening and closing curves and surfaces 4m 41s

Creating shapes with NURBS planar 4m 13s

Using NURBS extrude 3m 12s

9. Refining NURBS Models

Using isoparms to refine NURBS surfaces 4m 7s

Extracting NURBS curves from surfaces 3m 56s

Creating curves on a surface 5m 28s

Projecting curves on surfaces 1m 48s

Trimming NURBS surfaces 2m 26s

Converting NURBS to polygons 5m 29s

10. Creating Materials

Overview of Maya rendering 5m 41s

Understanding the basic shader types 9m 20s

Creating and applying maps 6m 12s

Using bitmaps as texture 3m 19s

Working with the Hypershade window 4m 10s

Creating materials in the Hypershade window 4m 30s

Using the Ramp material 4m 6s

Using displacement and bump mapping 4m 15s

Mental ray materials 6m 3s

11. Applying Materials and Textures

Applying multiple materials to polygonal objects 3m 36s

Basic UV mapping for polygonal objects 6m 11s

Using cylindrical projections on polygons 4m 1s

Understanding the UV Editor 4m 36s

Mapping objects in the UV Editor 8m 7s

Projecting textures on NURBS surfaces 6m 5s

3D painting 6m 26s

12. Rendering in Maya

Render Settings menu 5m 19s

Lights and lighting types in Maya 6m 2s

Creating shadows 4m 36s

Using falloff for realistic lighting 4m 14s

Understanding the basics of cameras 8m 39s

Adding depth of field 5m 28s

Using Motion Blur 3m 33s

Raytracing reflections and refractions 5m 49s

Using indirect lighting for softer shadows 2m 46s

Creating image-based lighting 4m 15s

Batch rendering 4m 22s

13. Animating in Maya

Understanding the animation interface 5m 56s

Animating objects using Set Key 5m 20s

Modifying keys in the Graph Editor 6m 14s

Modifying keys in the Dope Sheet 2m 38s

Creating breakdown keys 2m 30s

Ghosting animation 2m 42s

Using the Grease Pencil tool 2m 7s

Animating objects along spline paths 5m 30s

Animation playback using Playblast 2m 6s

Creating animation cycles 4m 39s

Adding sound to animations 2m 49s

Conclusion Next steps 16s

001 – Welcome 002 – System requirements 003 – Using the exercise files 004 – Overview of the Maya interface 005 – Working with files and Maya projects 006 – Configuring viewports 007 – Navigation 008 – Using the hotbox and marking menus 009 – Customizing the interface 010 – Selecting objects 011 – Using the Move tool 012 – Rotating and scaling 013 – Manipulating pivots 014 – Duplicating objects 015 – Understanding the Channel Box 016 – Working with the Attribute Editor 017 – Resetting and freezing transformations 018 – Snapping objects 019 – Working with the Outliner 020 – Creating hierarchies 021 – Grouping objects 022 – Using groups as pivots 023 – Understanding the Hypergraph 024 – Hiding and showing objects 025 – Creating layers 026 – Working with selection masks 027 – Differences between NURBS and polygons 028 – Creating polygonal objects 029 – Selecting polygonal components 030 – Using Soft Select and Reflection 031 – Modeling a low poly tree 032 – Combine and Separate 033 – Boolean tools 034 – Setting up reference 035 – Modeling against reference 036 – Using the Extrude tools 037 – Using the Bevel tools 038 – Working with edge loops 039 – Modeling symmetrical objects 040 – Merging components and target weld 041 – Mirroring geometry 042 – Extruding along a path 043 – Using the Polygon Bridge tool 044 – Using the Modeling Toolkit 045 – Working with subdivision surfaces 046 – Creating creases in smooth surfaces 047 – Smoothing models and managing detail 048 – Using Edge Flow to smooth geometry 049 – Modeling with nonlinear deformers 050 – Modeling with lattices

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