Release date:2013, December 12
Duration:03 h 32 m
Author:George Maestri
Skill level:Beginner
Language:English
Exercise files:Yes
The fundamentals of great character animation are rooted in posing your model in a way that reads true, animating from pose to pose to mimic natural movement, and simulating convincing dialogue. Start here to learn the skills all beginning animators need to know to bring their characters to life, regardless of software or style. Author and animator George Maestri first teaches you how to position your model and create realistic poses that tell stories and consider balance and weight. Next, you’ll take those poses and animate between them in what’s called pose-to-pose animation. Then you’ll get your character moving in a basic walk cycle, add expression to the face, and incorporate dialogue. Finally, you’ll learn how to tie all the fundamentals together in a scene complete with pose-to-pose animation and dialogue.
Topics include:Telling stories through posing
Creating a strong line of action in poses
Animating seating to standing poses
Adding anticipation and follow-through
Making your character walk
Animating the head and face
Animating basic phonemes
Animating a sceneIntroduction
Welcome 1m 2s
About the course 40s
Maya rig overview ‘ 8m 19s
CINEMA 4D rig overview ‘ 6m 37s
1. Posing CharactersTelling stories through posing 3m 29s
Balance and symmetry in poses 8m 15s
Creating strong lines of action in poses 6m 44s
Silhouetting and flow 5m 27s
Sequencing poses 4m 55s
2. Creating Pose-to-Pose AnimationTiming the blocking pass 3m 34s
Shifting weight and arcs Sm 29s
Adding anticipation and follow-through 8m 37s
Animating a character from seated to standing: Creating the main poses 4m 30s
Animating a character from seated to standing: Adding secondary motion 9m 15s
3. Basics of WalksBasics of a two-legged walk 1m 48s
Basic leg placement 4m 51s
Adding lower body poses 5m 4s
Adding in upper body motion 4m 33s
Arms and hands 7m 13s
Animating the head 3m 36s
4. Facial AnimationAnimating blinks 5m 35s
Head turns and head motion 7m 17s
Basics of facial expression 5m 21s
Animating changes of expression 7m 41s
5. Basics of DialogueUnderstanding phonemes 3m 41s
Animating vowel phonemes: A, E, and I 7m 38s
Animating vowel phonemes: O, U, and Y 7m 27s
Animating consonant phonemes: B? T, and S 7m 43s
Animating consonant phonemes: M, F, and L 6m 2s
Animating dialogue: Lip sync 5m 58s
Animating dialogue: Body motion 4m 4s
6. Animating a SceneBlocking out main poses 3m 26s
Timing poses and adding holds 3m 54s
Animating weight and balance 7m 25s
Adding secondary motion 8m 46s
Animating dialogue 5m 49s
Finalizing the scene 8m 54s
Conclusion Goodbye 28s01 – Welcome 02 – About the course 03 – Maya rig overview 04 – CINEMA 4D rig overview 05 – Telling stories through posing 06 – Balance and symmetry in poses 07 – Creating strong lines of action in poses 08 – Silhouetting and flow 09 – Sequencing poses 10 – Timing the blocking pass 11 – Shifting weight and arcs 12 – Adding anticipation and follow-through 13 – Animating a character from seated to standing – Creating the main poses 14 – Animating a character from seated to standing – Adding secondary motion 15 – Basics of a two-legged walk 16 – Basic leg placement 17 – Adding lower body poses 18 – Adding in upper body motion 19 – Arms and hands 20 – Animating the head 21 – Animating blinks 22 – Head turns and head motion 23 – Basics of facial expression 24 – Animating changes of expression 25 – Understanding phonemes 26 – Animating vowel phonemes – A, E, and I 27 – Animating vowel phonemes – O, U, and Y 28 – Animating consonant phonemes – B, T, and S 29 – Animating consonant phonemes – M, F, and L 30 – Animating dialogue – Lip sync 31 – Animating dialogue – Body motion 32 – Blocking out main poses 33 – Timing poses and adding holds 34 – Animating weight and balance 35 – Adding secondary motion 36 – Animating dialogue 37 – Finalizing the scene 38 – Goodbye CONTENT.md Ex_Files_Fund_Char_Anim.rar info.txt
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