Release date:2015, September

Duration:02 h 50 m

Author:Adam Zollinger

Skill level:Beginner

Language:English

Exercise files:Yes

Who is the target audience?

Create photoreal 3d materials using a professional workflow

Take the principles from this course and begin applying them in 3d to improve texturing skills

Better understand settings of various different types of materials, in various render engines

Apply texturing principles in standard 3ds Max materials, mental ray, corona, V-Ray for SketchUp, and V-Ray

Requirements

You will need to know your way around in 3ds Max (or similar).

You will need to have basic Photoshop skills — If not check out my beginner course for Photoshop

You will need access to 3ds Max and a V-Ray demo in order to follow along directly

Have a basic knowledge of V-Ray or other render engines will be helpful, but not essential

If haven’t used 3ds Max, or if you need to sharpen your skills before focusing specifically on textures, check out my 3ds Max PRO in 6 hrs course first.

Description

**Taught by a practicing professional

**The teacher is always available to help

**More real world examples / demonstrations to follow

**Get early access now before pricing goes up

**Join this course and get HUGE discounts on other courses from this instructor

Improve Your 3d Materials Workflow — Achieve Photorealism

This course will dive into the details of 3d materials, showing you all the important tips and tricks necessary to achieve photorealism. The course will be demonstrated within 3ds Max, and the textures will primarily be created using V-Ray materials. Other types of shaders will also be demonstrated, but the class generally teaches you principles that can be applied across several different platforms. You will learn settings, shader types, map creation, etc., all while seeing real time demonstrations of materials being created and rendered.

In short, take this course if you want to vastly improve your ability to create photoreal textures, and streamline your workflow.

Here are some of the benefits of this course:

You will learn the professional way to do things, making you fast and efficient

The quality of your materials will immediately begin to improve as you apply my professional tips and tricks

Your renderings will take on a much more photo-realistic look, as materials are one of the most important elements for realism

You gain a deep knowledge and familiarity with V-Ray (and equivalent render engines) and its settings.

After taking this course, you will understand many principles that you can then experiment with to make your images more professional

The instructor is great at supporting the students by answering all questions and offering valuable feedback

By joining this course you will also get discounted access to all the other courses offered by this instructor (see coupons in bonus section)

And so much more…

Who is the target audience?

You should take this course if you want to make better materials, regardless of the program you use

Do not take this course if you are completely new to 3d, I have another course for that

Take this course if you want to gain a more intimate knowledge of V-Ray shaders and their settings

This class is great if you know the basics of 3d, but you are looking to take your images to the next level with advanced textures
Table of Contents

Promotional Video: In Case You Missed It – Course Overview 02:01 Promotional Video: In Case You Missed It – Course Overview 02:01

Course Introduction: Advanced 3d Materials (3ds Max, V-Ray, SketchUp, Photoshop) 05:31

Introduction To The Course, and the Instructor 01:39

Some Things You Should be Familiar With First 01:37

What Software Should You Use? 02:15

An Overview of 3d Material Principles 06:46

Maps vs. Materials, and how to use each of them. 03:23

3ds Max: Standard Material Layout vs. Slate View 03:23

Maps: Bitmaps, Procedural, Composite, etc… 58:51

Essential Procedural Maps 01:16

Procedural Maps: Noise, Cellular and Smoke 10:25

Procedural Maps: Gradient Ramp 09:56

The Most Essential Kind of Map to Master… 03:34

Bitmaps: Creating Your Maps in Photoshop Part I 07:16

Applying Our Bitmaps 05:23

Special Maps: Composite 07:12

Special Maps: VrayEdgeTex, VrayDirt 10:34

Recap and Takeaways From This Section 03:00

Assignment: Use Maps To Make Something Cool 00:15

Materials: Blend, 2 sided, SSS, etc… 53:47

Materials Section Overview 01:34

Standard V-Ray Materials Explained — Everything You Ever Wanted in a Material 09:40

Standard V-Ray Materials Part II 07:36

Common Standard Materials: Blend and MultiSubObject 12:27

Special Materials: V-Ray 2 Sided and Self-Illumination 06:35

Special Materials: V-Ray Car Paint 07:29

Special Materials: V-Ray Fast SSS 05:47

Materials Section Recap 02:39

How To Use These Techniques With Other Software (V-Ray for SketchUp, MR, Corona) 14:43

Create Similar Materials Using Corona 06:52

…and V-Ray for SketchUp 03:02

3ds Max Architectural Materials 04:49

Real World 3d Material Example: Advanced Leather Material 22:47

Photoreal Leather Texture, V-Ray Material, Part I 07:13

Photoreal Leather Texture, V-Ray Material, Part II 06:15

Photoreal Leather Texture, V-Ray Material, Part III 09:19

Conclusion 05:58

Where Do I Go From Here? 02:46

Thank You 02:54

BONUS: Coupons To My Other Courses 00:18

Promotional Video: In Case You Missed It – Course Overview1. Promotional Video In Case You Missed It – Course Overview

Course Introduction: Advanced 3d Materials (3ds Max, V-Ray, SketchUp, Photoshop) 1. Introduction To The Course, and the Instructor 2. Some Things You Should be Familiar With First 3. What Software Should You Use

An Overview of 3d Material Principles 1. Maps vs. Materials, and how to use each of them. 2. 3ds Max Standard Material Layout vs. Slate View

Maps: Bitmaps, Procedural, Composite, etc… 1. Essential Procedural Maps 2. Procedural Maps Noise, Cellular and Smoke 3. Procedural Maps Gradient Ramp 4. The Most Essential Kind of Map to Master… 5. Bitmaps Creating Your Maps in Photoshop Part I 6. Applying Our Bitmaps 7. Special Maps Composite 8. Special Maps VrayEdgeTex, VrayDirt 9. Recap and Takeaways From This Section 10. Assignment Use Maps To Make Something Cool.html.zip 10.1 my studio setup file – 3ds Max 2014.html.zip

Materials: Blend, 2 sided, SSS, etc… 1. Materials Section Overview 2. Standard V-Ray Materials Explained — Everything You Ever Wanted in a Material 3. Standard V-Ray Materials Part II 4. Common Standard Materials Blend and MultiSubObject 5. Special Materials V-Ray 2 Sided and Self-Illumination 6. Special Materials V-Ray Car Paint 7. Special Materials V-Ray Fast SSS 8. Materials Section Recap

How To Use These Techniques With Other Software (V-Ray for SketchUp, MR, Corona) 1. Create Similar Materials Using Corona 2. …and V-Ray for SketchUp 3. 3ds Max Architectural Materials

Real World 3d Material Example: Advanced Leather Material 1. Photoreal Leather Texture, V-Ray Material, Part I 2. Photoreal Leather Texture, V-Ray Material, Part II 3. Photoreal Leather Texture, V-Ray Material, Part III

Conclusion 1. Where Do I Go From Here 2. Thank You 3. BONUS Coupons To My Other Courses.html.zip

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