Release date:2013

Author:Tim Callaway

Skill level:Beginner

Language:English

Exercise files:Yes

In this Maya tutorial we will learn about joint-based facial rigging in Maya. Throughout these lessons we will go over using joints instead of the traditional approach of using blend shapes.

We will be using locators and offset joints to attach to NURBs curves. These curves will be the foundation of how the rig works. It’s very simple, and very effective. Once the rig is created the rig is re-usable on many different types of meshes.

01_Introduction_and_project_overview 02_Creating_the_NURBs_curves 03_Creating_locators_and_learning_offset_joints 04_Continuing_to_learn_about_offset_joints 05_More_on_locators_and_offset_joints 06_Creating_the_head_and_neck_joints 07_Beginning_to_skin_out_character 08_Continuing_to_skin_the_character 09_Finishing_skinning_the_character 10_Creating_our_first_blend_shapes 11_Creating_expressions_to_control_curves 12_More_on_controlling_our_curves 13_Creating_more_expressions_to_control 14_More_on_creating_expressions 15_Create_expressions_for_skinning_and_blend_shapes 16_Creating_more_expressions_for_skinning 17_Setting_up_controls_and_soft_expressions_for_the_eyes 18_Beginning_to_wrap_up_our_rig 19_Completion_of_the_facial_rig project_files.7z Russian audio.7z [Digital Tutors] Joint-Based Facial Rigging in Maya (Eng, +Russian Audio)_Subtitles.7z

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