Release date:2021

Author:Jan Urschel

Skill level:Beginner

Language:English

Exercise files:Yes

See how Blender and its real-time tools can be used in a professional production workflow for Hollywood movies and AAA video games to produce high quality environment concept design.

What topics are covered?

See the power of a real-time environment design in Blender How Quixel and other asset libraries can accelerate your workflow What does it mean working in a production pipeline? How will it influence our workflow and decision making? Learn to identify and focus on the important aspects of design

Who is it for?

Designers/Artists/Creatives who are interested in new ways to create.

What will I get?

almost 3 hour video tutorial with narration basic 3D scene in BLEND format (purchased pieces can’t be included due to licensing restrictions) PSD file

What do I need to have before I start?

Blender 2.83 basic knowledge of Blender experience with digital image making workflows Adobe Photoshop or equivalent

Who made this? My name is Jan Urschel and I’m a professional concept designer and creative director working in the film and video game industry working on projects such as Captain Marvel, Ghost in the Shell, Rogue One and many more.

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