Release date:2015, November

Duration:17 h 33 m

Author:Tim Bergholz

Skill level:Beginner

Language:English

Exercise files:Yes

3DS MAX 2016 & Substance Painter – Ultimate Weapon Tutorial

– Complete Edition:

14 HD Video Files

Final high-poly AKM .OBJ file and low-poly .FBX file

7.62 cartridge .OBJ / Max file for reference

Essential reference images

Pivot Script for 3Ds Max

My shortcut file for 3Ds Max

Checker-pattern texture for unwrapping

Procedural wood substance for texturing

Diamond pattern normal map

Duration: 17hrs 33min video MP4 format with full audio commentary in English

Description:

Are you thinking about a 3D Artist career in the video game industry? This tutorial will help you understand and apply all aspects of creating high quality game art. Learn 3Ds Max with the Basics & Beyond Chapter and how to model and unwrap efficiently in the following hours featuring the AKM. Create textures as close to photo realism as possible with Substance Painter and make the portfolio shine by creating renders with Marmoset Toolbag 2. At the end we are going to post process those renders in Photoshop to get that extra edge out of it. This Course has it all.

The following tutorials are included:

3Ds Max 2016 – Basics & Beyond

AKM – 3Ds Max 2016 – Modeling

AKM – 3Ds Max 2016 – Unwrapping

AKM – Substance Painter – Texturing

AKM – Marmoset – Renders

Software used: 3Ds Max 2016, Photoshop, Substance Painter and Marmoset Toolbag 2.

Important: the modeling part of the tutorial makes heavy use of the “chamfer” modifier which is only available in 3Ds Max 2015 and 2016. If you have an older version of 3Ds Max you can instead google for a third party modifier called “quad chamfer”.

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