Release date:2020

Duration:23 h 51 m

Author: Victory3D LLC

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Create a game-ready submarine corridor from start to finish

Create detailed modular wall models and pipes

High to low poly modeling technique

Create tileable painted textures

Bake assets and generate texture maps

Generate special mask for dynamic color and dirt modifications

Create lighting and post effects

Requirements Basic knowledge of Blender, Substance Painter, Substance Designer, Marmoset Toolbag, Photoshop and Unreal Engine

Description Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.

Course Info In this exciting tutorial, you will learn the professional way of creating a game-ready submarine corridor from start to finish using Blender, the Substance suite and unreal engine 4.

We will go over in detail on how to model modular walls that can be used to construct our corridor.

After that we will start modeling modular pipes using the high to low poly modeling technique and use that to construct all the piping networks that are in our scene.

Finally, we will model some smaller assets like a metal door, some signs and a fuse box to dress up our scene.

Once modeling is done we will move into Substance Designer where we will be creating a tileable painted metal texture that we can use on our walls and other assets.

Then we will move our high poly and low poly assets into Marmoset toolbag where we will be baking the assets and generating our texture maps. At which point we will bring everything into substance painter and start texturing our assets.

We will also generate special masks which along with a custom shader in unreal engine 4 we can use to dynamically change the color and dirt amount on our assets.

Finally, when everything is done and ready to go we will import everything inside Unreal Engine 4 and start building our level, create our lighting and post effects and some final polish to really make the level shine.

I am excited to show you all these techniques that you can use so you can become a better environment artist. Turn up the heat and ignite your skills. Keep adding new knowledge, new workflow, new tactics to grow and expand. Life is about growing and reaching your fullest potential.

Take action and start committing to your success today. Join me in this amazing course and let’s get started.

Who is the target audience? Anyone who wants to create better 3D environment that is professional and will enhance your portfolio

01 Introduction 001. Intro to Course

02 Preparation 002. Going Over Our Reference 003. Start Installing our Plugins and Shortcuts 004. Finishing Installing Our Plugins and Shortcuts

03 Modeling 005. Start Modeling Our Wall Pieces Part 1 006. Start Modeling Our Wall Pieces Part 2 007. Start Modeling Our Wall Pieces Part 3 008. Start Modeling Our Wall Pieces Part 4 009. Start Modeling Our Wall Pieces Part 5 010. Start Modeling Our Wall Pieces Part 6 011. Start Modeling Our PIpes Part 1 012. Start Modeling Our PIpes Part 2 013. Start Modeling Our PIpes Part 3 014. Start Modeling Our PIpes Part 4 015. Start Modeling Our PIpes Part 5 016. Creating Our Door Part 1 017. Creating Our Door Part 2 018. Creating Our Door Part 3 019. Creating Our Door Part 4 020. Turn Our High Poly Models into Low Poly

04 Unwrapping 021. Unwrapping All Our Models Part 1 022. Unwrapping All Our Models Part 2 023. Unwrapping All Our Models Part 3 024. Unwrapping All Our Models Part 4 025. Unwrapping All Our Models Part 5 026. Placing Our Objects in the Right Location 027. Unwrapping Our Remaining Models

05 Baking Texturing 028. Creating Our Painted Metal Material Part 1 029. Creating Our Painted Metal Material Part 2 030. Creating Our Painted Metal Material Part 3 031. Start Baking Our Pipes 032. Finish Baking and Setting Up Our Scene in Substance Painter 033. Texturing Our Pipes Part 1 034. Texturing Our Pipes Part 2 035. Texturing Our Door Part 1 036. Texturing Our Door Part 2 037. Finish Texturing Our Door and Preparing Unreal Export 038. Texturing Our Corner Pipe and Exporting All Models

06 Unreal Setup 039. Creating Our Unreal Engine Project 040. Start Creating Our Master Material 041. Finish Creating Our Master Material and Adding Vertex Colors 042. Finish Adding Our Vertex Colors and Start Creating Masks 043. Creating Masks Part 1 044. Creating Masks Part 2 045. Creating Masks Part 3 046. Creating Masks Part 4. and Fixing Door UVs 047. Finish Setting Up Our Assets in Unreal Engine

07 Level Design 048. Designing Our Level in Unreal Engine Part 1 049. Designing Our Level in Unreal Engine Part 2 050. Designing Our Level in Unreal Engine Part 3 051. Designing Our Level in Unreal Engine Part 4 052. Designing Our Level in Unreal Engine Part 5 053. Designing Our Level in Unreal Engine Part 6 054. Designing Our Level in Unreal Engine Part 7 055. Designing Our Level in Unreal Engine Part 8 056. Designing Our Level in Unreal Engine Part 9 057. Designing Our Level in Unreal Engine Part 10 058. Designing Our Level in Unreal Engine Part 11 059. Designing Our Level in Unreal Engine Part 12 060. Designing Our Level in Unreal Engine Part 13 061. Designing Our Level in Unreal Engine Part 14

08 Lighting Polishing 062. Creating Our Light Asset Part 1 063. Creating Our Light Asset Part 2 064. Doing Our First Lighting Pass Part 1 065. Doing Our First Lighting Pass Part 2 066. Doing Our First Lighting Pass Part 3 067. Creating Our Signs Part 1 068. Creating Our Signs Part 2 069. Creating Our Signs Part 3 070. Creating Our Signs Part 4 071. Start Placing Our Signs and Changing Our Pipe Colors 072. Start Polishing Our Pipes Textures Part 1 073. Start Polishing Our Pipes Textures Part 2 074. Start Polishing Our Pipes Textures Part 3 075. Start Working More On Our Lighting 076. Polishing Our Scene and Start Creating Our Fusebox 077. Creating Our Fusebox Part 2 078. Creating Our Fusebox Part 3 079. Placing Our Fuseboxes and Final Scene Polish

[Udemy] Submarine Interior Game Environment (reupload).7z.001 [Udemy] Submarine Interior Game Environment (reupload).7z.002 [Udemy] Submarine Interior Game Environment (reupload).7z.003 [Udemy] Submarine Interior Game Environment (reupload)_Subtitles.7z

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