Release date:2016, September 7

Author:Steve Hong

Skill level:Beginner

Language:English

Exercise files:Yes

During this class students will get to experience the environment pipeline creation from start to finish. Going from initial idea, block in phase, asset creation, lighting, and presentation. This will allow them to familiarize themselves with all the software packages that are used during production. The goal of the class will be to create several high-quality assets that will come together to create one cohesive scene that is well presented.

Lecture WK01 01. Outline 02. The Basics Planing your Scene 03. Blockout 04. The Basics PBR 05. Substance Designer The Basics 06. Assignmets

WK02 01. Brick Wall Materials and Modeling 02. Substance Designer Brick Material Part01 03. Substance Designer Brick Material Part02 04. Import Export Maya & Marmoset 05. Assignments

WK03 01. Broken Bricks HighrPoly Modeling Baking 02. Broken Bricks LowPoly Model UVs 03. Broken Bricks Mudbox HighPoly Sculpting 04. Broken Bricks Baking and Texturing 05. Assignment

WK04 01. Asset Modeling LowPoly UVs CageBaking 02. Asset Modeling LowPoly Modeling Maya Tips 03. Asset Modeling UVs Edge Control 04. Asset Modeling Baking with a Cage 05. Assignment

WK05 01. Asset Texturing Substance Painter 02. Asset Texturing Substance Painter Basics 03. Asset Texturing 04. Assignment

WK06 01. Gyms WorldBuilding Quick Assets 02. WorldBuilding Maya Tips and Tools 03. WorldBuilding Modeling in Maya 04. WorldBuilding Creating Asset Variants 05. WorldBuilding Creating Wall Assets 06. WorldBuilding Making a Gym Asset Management 07. Assignment

WK07 01. Foliage Modeling Baking Texturing 02. Foliage Modeling HighPoly Foliage 03. Foliage Baking and Texturing Foliage 04. Foliage Creating Foliage Final Assets 05. Foliage Sculpting HighPoly Foliage 06. Assignment

WK08 01. Foliage Creating a Tree 02. Foliage Modeling a Tree trunk 03. Foliage Unwrapping a Tree trunk 04. Foliage Creating a Tree Canopy 05. Foliage Assignment

WK09 01. Door Asset High and LowPoly Modeling 02. Door Asset Modeling HighPoly Base Shapes 03. Door Asset Modeling HighPoly Metal Work 04. Door Asset HighPoly Braces and Hinges 05. Door Asset LowPoly Creation 06. Door Asset Unwrap Create Uvs 07. Assignment

WK10 01. Finishing Door Modeling Sculpting Texturing 02. Finish Door Asset Modeling HighPoly 03. Finish Door Asset Sculpting HighPoly 04. Finish Door Asset Retopologize and Unwrap 05. Finish Door Asset Texture in Substance Painter

Q&A 01 02 03 04 05 06 07 08 09 10

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