Release date:2020

Author:Clinton Crumpler

Skill level:Beginner

Language:English

Exercise files:Yes

In this course, students will be taught how to break down reference and develop a list of reusable assets. With this list, students will then use both Maya and the Unreal Engine to create a fully realized environment with portfolio screenshots. The class will cover: – Unreal Engine 4, Maya, Substance Painter, Quixel Suite, Photoshop, Marmoset, Mightbake

Lecture W01 Lecture-01-Observing-Our-Reference Lecture-02-Class-Guide Lecture-03-Tools-and-Resources Lecture-04-Modularity-Theory

W02 Lecture-01-Creating-Our-Blockout-in-UE4 Lecture-02-Exporting-from-Maya Lecture-03-Creating-a-Unreal-Project Lecture-04-Importing-into-Unreal Lecture-05-Unreal-Units-Snapping-and-Tools Lecture-06-Realtime-Walkthrough Lecture-07-Recap-and-Assignment

W03 Lecture-01-Building-Our-Textures Lecture-02-Uniques Lecture-03-Tileables Lecture-04-Hybrids Lecture-05-Performance-in-Engine Lecture-06-Observing-Reference Lecture-07-Using-Texture-Grids Lecture-08-Identifying-Materials Lecture-09-Creating-Tileables-in-Maya Lecture-10-Creating-High-Poly-Uniques-in-Maya Lecture-11-Lesson-Recap-and-Assignment Lecture-12-Trelloboard

W04 Lecture-01-Baking-Base-Textures Lecture-02-Finalizing-Our-Trim-Sheet-Meshes Lecture-03-Using-Mightybake Lecture-04-Testing-in-Marmoset-Toolbag Lecture-05-Testing-for-Bake-Errors Lecture-06-Finalizing-Our-Unique-Mesh Lecture-07-Low-Poly-Reduction-Method Lecture-08-Low-Poly-Make-Live-Method Lecture-09-Baking-the-Unique-Mesh-in-Mightybake Lecture-10-Editing-the-Unique-Bake-Set Lecture-11-Recap-and-Assignment

W05 Lecture-01-PBR-and-Texturing-in-Quixel Lecture-02-Physically-Based-Rendering-PBR Lecture-03-Texture-Sizes-and-Importance Lecture-04-Quixel-Suite-Overview Lecture-05-Ndo-Normal-Map-Creation Lecture-06-Ndo-Photo-to-Normal-Conversion Lecture-07-Ndo-Map-Conversion Lecture-08-Ddo-Setup-and-Use Lecture-09-Ddo-Unique-Asset-Texturing Lecture-10-Recap-and-Assignment

W06 Lecture-01-Textures-and-Meshes-for-Unreal Lecture-02-Photoshop-Organization-and-Optimization Lecture-03-Exporting-Textures-for-Unreal Lecture-04-Texture-Import-and-Details-in-Unreal Lecture-05-Setting-up-a-Basic-Mesh-and-Material Lecture-06-Texture-Density Lecture-07-Mapping-Textures-to-Modular-Walls Lecture-08-Mapping-Trim-Textures-to-Modular-Walls Lecture-09-Recap-and-Assignment

W07 Lecture-01-Materials-in-Unreal Lecture-02-Materials-Editor-in-Unreal Lecture-03-Material-Detail-Settings Lecture-04-Translucent-and-Masked-Materials Lecture-05-Material-Editor-Nodes-and-Setup Lecture-06-Constants Lecture-07-Tinting Lecture-08-Inverting-Values Lecture-09-Controlling-Values Lecture-10-Masking Lecture-11-Normal-Intensity Lecture-12-Normal-Blending Lecture-13-Emissive Lecture-14-Bump-Offset Lecture-15-Transparency Lecture-16-Recap-and-Assignment

W08 Lecture-01-Visual-Narrative-and-Advanced-Materials Lecture-02-Visual-Storytelling Lecture-03-Tone-Mood Lecture-04-Time Lecture-05-Place Lecture-06-History-and-Passage-of-Time Lecture-07-Cause-and-Effect Lecture-08-Focus-and-Direction Lecture-09-Establishing-Identity Lecture-10-Advanced-Materials Lecture-11-Material-Functions Lecture-12-Vertex-Painting Lecture-13-Advanced-Vertex-Painting Lecture-14-Subsurface-Materials Lecture-15-Decals Lecture-16-World-Position-Offset Lecture-17-Recap-and-Assignment

W09 Lecture-01-Lighting Lecture-02-Terminology Lecture-03-Types-of-Lights Lecture-04-Light-Mobility-Types Lecture-05-Light-Controls-and-Details Lecture-06-Building-and-Baking-Lighting Lecture-07-World-Settings-for-Lightmass Lecture-08-Asset-Lightmaps Lecture-09-Custom-Lightmap-UVs Lecture-10-Special-Lighting-Techniques Lecture-11-Common-Lighting-Issues Lecture-12-Recap-and-Assignment

W10 Lecture-01-Post-Processing-and-Cinematic-Settings Lecture-02-Fog Lecture-03-Reflection-Capture-Actors Lecture-04-Post-Process-Volume-Settings-Pt-1 Lecture-05-Post-Process-Volume-Settings-Pt-2 Lecture-06-Look-Up-Tables-LUTs Lecture-07-Camera-Setup-and-Capture Lecture-08-Depth-of-Field Lecture-09-Capturing-Screenshots Lecture-10-Editing-Screenshots Lecture-11-Recap-and-Assignment

01 02 03 04 05 06 07 08 09 10 Week 01 Week 02 Week 03 Week 04 Week 05 Week 06 Week 07 Week 08 Week 09

Assets.7z

Reference Images.7z

  Channel    and      Group

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