Release date:2022

Author:SABER JLASSI

Skill level:Beginner

Language:English

Exercise files:Yes

LEARN HOW TO CRAFT COMPLEX VISUAL EFFECTS IN HOUDINI

Houdini has become the go-to tool in the FX industry. Whoever wields its power is unstoppable.

Advanced Houdini FX – Rise is designed to push you beyond what you thought was possible. We will tackle all the major FX you will come across in a daily studio environment.

Week 01 01_welcome 02_who_is_this_workshop_for 03_hello_fx_artists_students 04_hello_pyro_students 05_hello_destruction_students 06_fxlvl2_intro 07_how_it_started 08_process 09_ground_collapse_houdini 10_tasks 11_hardware 12_nuke_overview 13_how_we_teach 14_assginment

Week 02 01_introduction_1 02_prep_1 03_voronoi_fracture_1 04_fracture_details_1 05_rbd_simulation_approach_1 06_houdini_destruction_1 07_ground_collapse_setup_part1_1 08_ground_collapse_setup_part2_1 09_ground_collapse_deformation_1 10_ground_fracture_alternative_1 11_ground_collapse_constraints_1 12_ground_collapse_tweaking_1 13_ground_collapse_constraints_1 14_spaceship_1 15_guided_simulation_1 16_assignment_1 17_notes_1

Week 03 01_intro 02_workflow 03_upres 04_upres_fracture 05_upres_activation 06_upres_animation 07_upres_result 08_debris_workflow 09_debris_source 10_debris_chunks 11_debris_rendering 12_review 13_assignment 14_ground_chain_intro 15_ground_chain_approach 16_ground_chain_attaching 17_ground_chain_rbd 18_ground_chain_guided_sim 19_ground_chain_extra_details 20_assignment_ground_chain

Week 04 01_intro 02_challenges 03_edge_disp_setup 04_edge_disp_transform 05_edge_disp_rendertime 06_edge_disp_better_masking 07_uv_solution_method_a 08_uv_solution_method_b 09_uv_solution_universal 10_mesh_optimisation 11_arnold_and_abc_magic 12_assignment 13_vertex_vs_points_clarification

Week 05 01_intro 02_lava_workflow 03_lava_moving_textures_part1 04_lava_moving_textures_part2 05_lava_moving_textures_tweaking 06_lava_textures_creation 07_lava_textures_compositing 08_crack_fx_propagation_intro 09_crack_fx_propagation_rendering 10_crack_fx_paths_creation 11_crack_fx_paths_setup_part1 12_crack_fx_paths_setup_part2 13_crack_fx_growing_prep 14_correcting_the_growth_idea 15_propagation_pop_sim 16_propagation_post_deforming_rbd 17_assignment

Week 06 01_intro 02_process 04_rnd 05_rnd_part2 06_houdini_18_features 07_new_combustion 08_more_about_new_combustion 09_fire_sourcing 10_fire_sourcing_prep 11_fire_sim 12_fire_sim_collision 13_fire_sim_curls 14_change_of_plan 15_fire_pts 16_assignment

Week 07 01_intro 02_smoke_preview 03_smoke_sourcing_explained 04_smoke_setup 05_smoke_tweaks 06_smoke_more_tweaks 07_smoke_final 08_scene_assembly 09_smoke_elements 10_debris_and_spaceship 11_comp_and_assignment

Week 08 01_comp 02_closer_look 03_sparks_advection 04_dops_and_pts_setup 05_custom_advection_using_pts 06_custom_advection_improvements 07_sparks_and_tornados 08_sparks_and_tornados_part2 09_efficient_collision_explained 10_efficient_collision_in_dops 11_sparks_motion 12_final_sim

Week 09 01_intro 02_lighting_theory 03_lighting_setup_to_fix_light_gobo_stuff 04_lighting_aovs 05_shading_ground_rbd 06_shading_ground_rbd_part2 07_adv_ground_shading 08_shading_review 09_fire_shading 10_fire_alpha_fix 11_atmospherics 12_sparks 13_comp_and_assignment

Week 10 01_intro 02_my_background 03_main_pass 04_main_smoke 05_main_sparks 06_radial_shockwave 08_strike 09_improvements 10_review 11_promo_overview 12_the_end

MASTERING FX USING HOUDINI LVL2 -WORKSHOP [Rebelway] Houdini Advanced FX RISE_Subtitles.7z

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