Release date:2020

Author:Ben Erdt

Skill level:Beginner

Language:English

Exercise files:Yes

Throughout this course we are going to take a look at the techniques and challenges of designing and building hard surfaces for characters. This does not only include design, sculpting, and modeling, but especially the focus on creating character hard surfaces with animation in mind from the very beginning. The goal is to get students to look at the subject matter from a new perspective and to take away as much knowledge, tips, tricks, and techniques as possible for use in their own work.

Table of Contents

Week 1 | Introduction / Character Preparation / Hard Surface Talk

Week 2 | Design Focus: Basic Armor Blockout and Insight Into Design Process

Week 3 | Motion Focus: Range of Motion Tests and Necessary Edits

Week 4 | Editing details, preparation for remodeling | Retopo

Week 5 | Remodeling | Retopo of the Character

Week 6 | Remodeling for Game Mesh

Hard Surface Modeling for Characters – FILES.7z Q&A 00 Q&A 01 Q&A 02 Q&A 03 Q&A 04 Q&A 05 Q&A 06 wk1_01_intro wk1_02_theory1 wk1_03_theory2 wk1_04_ConceptAnalysis wk1_05_assignment wk2_00_Intro wk2_01_HSFromConcept wk2_02_HsFromScratch wk2_03_Assignment wk3_01_Intro wk3_02_OptimizationAndExport wk3_03a_BuildingTestRig wk3_03b_BuildingTestRig wk3_03c_BuildingTestRig wk3_03d_BuildingTestRig wk3_03e_BuildingTestRig wk3_04_PoseAndFixes wk3_05_Assignment wk4_01_Intro wk4_02_RefiningShapes wk4_03_CustomBrushes wk4_04_RefiningArmorSculpt wk4_05_DetailingAndFinalCleanup wk4_06_Assignment wk5_01_Intro wk5_02_ExportAndRebuild wk5_03a_SubD1 wk5_03b_SubD1 wk5_04_SubD2 wk5_05_Assignment wk6_01_Intro wk6_02_Theory wk6_03a_LowPoly_part1 wk6_03b_LowPoly_part1 wk6_04a_LowPoly_part2 wk6_04b_LowPoly_part2 wk6_05_Assignment wk6_06_Outro

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