Release date:2020, March 11

Author:Radu Cius

Skill level:Beginner

Language:English

Exercise files:Yes

In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18.

How to automatically generate interior and exterior using point instance.

The method allows to add portions that can interact with the player (e.g., opening the doors)

Chapter1 Chapter 1 [1]Project Setup0001-4366-1 Chapter 1 [2]Creating Custom Nodes-1 Chapter 1 [3]Sizecontrols-1

Chapter 2 Chapter 2 [1]Creating Wall&Corners-1 Chapter 2 [2]Creating Exteriorceiling&Floor-1 Chapter 2 [3] Creating Stairs&Ceiling-1 Chapter 2 [4] Creating Interiorwalls&Doors-1 Chapter 2 [5] Prodeural Tatami Layout Generation-1 Chapter 2 [6] Unreal Engine Test-1

Chapter 3 Chapter 3 [1] Creating Exteriorwals&Corners-1 Chapter 3 [2] Creating Stairs&Ceiling-1 Chapter 3 [3] Creating Interiorwallsdoors-1 Chapter 3 [4] Creating Tatami Layout0001-45585-1 Chapter 3 [5] Ue Test-1

Chapter 4 Chapter 4 [1] Creating Interior Walls-1 Chapter 4 [2] Creating Exterior Walls-1 Chapter 4 [3] Ue Test-1

Chapter 5 Chapter 5 [1] Creating Interior Bridge-1 Chapter 5 [2] Creating Stairs&Floor-1 Chapter 5 [3] Creating Exterior Walls-1 Chapter 5 [4] Creating Balcony Structure-1 Chapter 5 [5] Ue4 Test-1

Chapter 6 Chapter 6 [1] Creating Sides Floor-1 Chapter 6 [2] Creating Stairs Zone-1 Chapter 6 [3] Creating Ceiling-1 Chapter 6 [4] Creating Corners-1 Chapter 6 [5] Completion Hda Asset-1

Project files Houdini Project Procedural-Japanese-Castle.7z

  Channel    and      Group

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