Release date:2018

Author:Chris Murphy

Skill level:Beginner

Language:English

Exercise files:Yes

Approved by Epic Games and taught by Unreal Engine Evangelist Chris Murphy, this course is for any developer wishing to work in Unreal Engine for creating interactive experiences and/or enterprise fields of real time training simulation, visualization, and media/entertainment. Create realistic games with the complete game development tool – Unreal Engine 4. Start with the fundamentals so that you build a solid base understanding.

Know the basics of how to operate a computer? Maybe a little bit of game design or coding experience? Visual arts designer? You are ready! Learn step by step by creating 3 unique projects. Chris teaches through demonstrations so you will be applying real skills in each lecture.

Get a complete introduction to core competency with the editor, learn how the engine works and how it works to help make your project run efficiently, how to use assets to customize your project, design and create interactivity, and have the tools and strategies to debug an error.

By the end of this course you can design and create working projects that could include games, architectural visualization, training simulations, and media entertainment. Plus, you will be aware of the tools and techniques that you need to focus on your area of interest.

Who is the target audience?

You have an idea for an interactive experience – whether it is a game, a training simulation, a media/entertainment dream you want to bring to life, or art visualization.

You are curious about what Unreal Engine offers and how it can serve your interests and needs. You might have tried learning by following online tutorials or reading the documentation but it just didn’t work. You want to learn through a step by step project-based learning experience.

1 Arch Viz – Getting to know the editor basics 01 Introduction 02 Toolset Overview and using the Geometry Tools 03 Static Meshes and Materials 04 Creating A Basic Room 05 Detailing The Room 06 Lighting an Environment Part A 07 Lighting an Environment Part B 08 Post Processing Part A 09 Post Processing Part B 10 Using Sequencer to Make Videos 11 Finishing Touches Part A 12 Finishing Touches Part B

2 Developing a game of Pinball 13 Pinball – Introduction to Blueprint 14 Using Traces 15 Pinball – Overlaps 16 Pinball – Lights 17 Pinball – Flippers 18 Pinball – User Interaction Player Controllers 19 Pinball – Plunger 20 Pinball – Spawning and Delegates 21 Pinball – Gamemode 22 Pinball – UI 23 Pinball – Developing a Scoring System Part A 24 Pinball – Developing a Scoring System Part B 25 Pinball – Entering and Displaying High Scores 26 Pinball – Developing a Main Menu 27 Pinball – Working with Splines 28 Pinball – Child Actors Part A 29 Pinball – Child Actors Part B 30 Pinball – Event Dispatchers 31 Pinball – Morph Targets 32 Pinball – Adding Music and Sound 33 Pinball – Dynamic Audio Components 34 Pinball – Physics Interactions 35 Pinball – Force Direction Volumes 36 Pinball – Adding Tilt 37 Pinball – Final Touches Part 1 38 Pinball – Adding Decals Part 1 39 Pinball – Adding Decals Part 2 40 Pinball – UI Animations and Final Touches 41 Pinball – Custom Fonts 42 Pinball – Final Touches Part 2 43 Pinball – Particle Effect Finalisation

3 Developing a Survival Game 44 Survival Game – Introduction 45 Landscapes – Creating a landscape 46 Landscapes – Sculpting tools 47 Landscapes – Painting tools 48 Landscapes – Advanced landscape painting 49 Landscapes – Material distance blending 50 Landscapes – Creating landscape materials 51 Landscapes – Material Tessellation 52 Landscapes – Grass tool 53 Landscapes – Foliage tool 54 Survival Game – Building our base landscape 55 Adding Assets – Basic layout 56 Adding Assets – Castle interior 57 Adding Assets – Castle walls Part A 58 Adding Assets – Castle walls Part B 59 Adding Assets – Castle exterior 60 Adding Assets – Accelerated completion 61 Survival Game – Lighting and Post Processing 62 Survival Game – Setting up a simple character AI 63 Survival Game – Setting up a character mesh 64 Survival Game – Character animation 65 Survival Game – Setting up animation states 66 Survival Game – Initial player setup 67 Survival Game – Player movement input 68 Survival Game – Simple attack animations 69 Survival Game – Combo attack animations 70 Survival Game – Adding weaponry 71 Survival Game – Dealing damage 72 Survival Game – AI Agression 73 Survival Game – Hit reactions 74 Survival Game – Magic effects 75 Survival Game – Magic projectile 76 Survival Game – Basic magic attack 77 Survival Game – Magic attack polish 78 Survival Game – Basic game logic 79 Survival Game – Spawning enemies 80 Survival Game – Creating new enemy types 81 Survival Game – Adding health bars 82 Survival Game – Pickups 83 Survival Game – Wave notifications 84 Survival Game – Death cameras 85 Survival Game – Packaging your build

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