Release date:2020, December 5

Author:Gabriel Aguiar

Skill level:Beginner

Language:English

Exercise files:Yes

This course is about the creation of VFX for Games with Unity. You’ll start learning how to create Magic Spells, Fireballs, Special Skills and more effects for games. It will take you from a Beginner standpoint to an Intermediate level in Game VFX. It contains the theory, the practice and the creative liberty you will need in your future Visual Effects career.

Table of Contents

Introduction

02:26

Introduction

02:26

VFX Fundamentals

24:25

First, let’s enable 1080p!

Types of Effects | Introduction

01:00

Types of Effects | 1 – Particle Effects

01:12

Types of Effects | 2 – Mesh Effects

01:09

Types of Effects | 3 – Flipbook Animations

01:42

Types of Effects | 4 – Shader Effects

01:03

Types of Effects | 5 – Hybrids

01:33

Recap of the Types of Effects

Principles of VFX | 1 – Gameplay

01:49

Principles of VFX | 2 – Timing

02:37

Principles of VFX | 3 – Shape

01:26

Principles of VFX | 4 – Contrast

02:43

Principles of VFX | 5 – Color

08:11

Recap of the Principles of VFX

Pre-Production

07:01

Pre-Production | Introduction

01:09

Pre-Production | 1 – Gameplay Objective

01:00

Pre-Production | 2 – Getting References

02:14

Pre-Production | 3 – Technical Research

01:01

Pre-Production | 4 – Sketching

01:37

Recap of the Pre-Production

Setting Up Unity – Your Workspace

05:21

Download & Install Unity

01:25

Setting Up Your Project

01:10

Import Package

02:46

Sparks – Getting Familiar With The Particle System

42:49

Starting The Sparks

03:36

Shader Graph – Additive Shader

08:24

Your First Texture

01:44

Particle System – Sparks

13:05

More Details To The Sparks

06:59

Particle System – Sparks Hit

05:06

Variations

03:55

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Area Of Effect Attack

01:55:30

References

02:29

Sketching

09:29

Anticipation, Climax and Dissipation – The Start

14:48

Your First Mesh

06:56

Impact 01 Texture

09:53

Impact 02 Texture

07:51

Shockwave

04:18

Ground Crack

08:29

Shader Graph – Alpha Blended Shader

09:51

Fire Version

10:23

Nature Version – Part 1

12:27

Nature Version – Part 2

10:21

Before moving on to the Final Touches

1 вопрос

Final Touches

08:15

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Projectile / Spell

02:01:06

References

01:44

Sketching

03:13

Projectile Mesh

07:25

Projectile Texture

16:09

The Trail

10:48

Shader Graph – Additive Scroll and Distortion Shader

11:14

Projectile Scene – Overview

04:12

Making The Projectile Fly

04:08

The Impact Effect

10:20

The Muzzle Effect

08:30

Electric Version – Part 1

15:11

Electric Version – Part 2

08:01

Electric Version – Part 3

14:02

Electric Version – Impact & Muzzle

06:09

Performance

32:56

Introduction

05:00

Performance Improvements Of The Projectile – Part 1

11:39

Performance Improvements Of The Projectile – Part 2

09:42

Performance Improvements Of The Projectile – Part 3

06:35

Recap of the Performance Improvements

Conclusion

03:18

The Conclusion

03:18

01 Introduction 001 Introduction

02 VFX Fundamentals 002 Types of Effects Introduction 003 Types of Effects 1 – Particle Effects 004 Types of Effects 2 – Mesh Effects 005 Types of Effects 3 – Flipbook Animations 006 Types of Effects 4 – Shader Effects 007 Types of Effects 5 – Hybrids 008 Principles of VFX 1 – Gameplay 009 Principles of VFX 2 – Timing 010 Principles of VFX 3 – Shape 011 Principles of VFX 4 – Contrast 012 Principles of VFX 5 – Color

03 Pre-Production 013 Pre-Production Introduction 014 Pre-Production 1 – Gameplay Objective 015 Pre-Production 2 – Getting References 016 Pre-Production 3 – Technical Research 017 Pre-Production 4 – Sketching

04 Setting Up Unity – Your Workspace 018 Download Install Unity 019 Setting Up Your Project 020 Import Package

05 Sparks – Getting Familiar With The Particle System 021 Starting The Sparks 022 Shader Graph – Additive Shader 023 Your First Texture 024 Particle System – Sparks 025 More Details To The Sparks 026 Particle System – Sparks Hit 027 Variations

06 Area Of Effect Attack 028 References 029 Sketching 030 Anticipation Climax and Dissipation – The Start 031 Your First Mesh 032 Impact 01 Texture 033 Impact 02 Texture 034 Shockwave 035 Ground Crack 036 Shader Graph – Alpha Blended Shader 037 Fire Version 038 Nature Version – Part 1 039 Nature Version – Part 2 040 Final Touches

07 Projectile Spell 041 References 042 Sketching 043 Projectile Mesh 044 Projectile Texture 045 The Trail 046 Shader Graph – Additive Scroll and Distortion Shader 047 Projectile Scene – Overview 048 Making The Projectile Fly 049 The Impact Effect 050 The Muzzle Effect 051 Electric Version – Part 1 052 Electric Version – Part 2 053 Electric Version – Part 3 054 Electric Version – Impact Muzzle

08 Performance 055 Introduction 056 Performance Improvements Of The Projectile – Part 1 057 Performance Improvements Of The Projectile – Part 2 058 Performance Improvements Of The Projectile – Part 3

09 Conclusion 059 The Conclusion

Visual Effects for Games in Unity – Beginner To Intermediate – Subtitles.7z Visual Effects for Games in Unity – Beginner To Intermediate – Files.7z

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