Release date:2020

Author:Octo Man

Skill level:Beginner

Language:English

Exercise files:Yes

In this Course you’ll learn how to create a Space Shooter like the amazing Galaga in Unity Game Engine. The concept is based on different behaviors the Enemy Space Ship can be in.

This course is an Intermediate course, so if you have trouble in any case, write me a message or Q&A, and i’ll help as best as i can.

If you are beginner, you might have some trouble to follow, but the videos will guide you through the complete course. Don’t forget you only become better if you repeat things and keep on learning!

So we create several Systems which will give us enough freedom to:

C# (Monodevelop)

create our own Pathes the enemies can fly on

create our own Formation system where the enemies go into for their typical left/right movement

create our own diving system to randomize enemies flying around

create our touch/click & and hold movement for the Player and shoot meanwhile holding

Unity (2018.2)

managing our systems and make them multifunctional

creating Space Particles like for Stars & Mist

using Trails to make nice visuals for the Space Ships

creating Particle Explosions

creating a Start and GameOver Scene and of course 1 Game Scene

Course Material

I provide the following Material with the Course:

4 different Space Ships (3 Enemys, 1 Player) as *.fbx

1 Star and 1 Cloud Texture as *.png

You have to write the code on your own, i do not provide the final scripts!

00 Intro 01 The Concept 02 Straight Path 1 03 Straight Path 2 04 Quadratic Bezier 05 Bezier Curve 1 06 Bezier Curve 2 07 Bezier Curve 3 08 Moving on Path 1 09 Moving on Path 2 10 Moving on Path 3 11 Formation 1 12 Formation 2 13 Move Formation 14 Formation 4 15 Enemy Statemaschine 16 Enemy Statemaschine 2 17 SpawnManager 1 Intro 18 SpawnManager Waves 19 Spawn Waves 2 20 Spawn Waves 3 21 Spawn Waves 4 22 More Enemys 23 Update Formation 24 Spawn Pathes 25 Clearing Pathes 26 Fixing Path 27 New Pathes 28 Validate Amounts 29 Playerbehavior 1 30 Playerbehavior 2 31 Shootability 32 Player Bullets 33 Damage to Enemies 34 Tweeking Bullets 35 Spread Formation1 36 Spread Formation 2 37 Spread Formation 3 38 Update Enemy on destroy 39 Automate Spreading 40 Report To SpawnManager 41 Diving 1 42 Diving 2 43 Diving 3 44 Diving 4 45 Enemy Shoots 1 46 Enemy Bullets 2 47 Enemy Bullets 3 48 GameManager 1 49 GameManager 2 50 Count Enemies 51 Count Score 52 UI Elements 53 Ui Script 1 54 UI Script 2 55 Win a Stage 56 Starfield Effect 57 Mist Effect 58 Thruster Trails 59 Coding the Trails 60 Explosion Effect 61 Instantiate Explosions 62 Fixing Stage Swap 63 Player Collision Update 64 Reset Player on Dead 65 Path Optimization 66 Game Over Scene 67 Transfering Score 68 Menu Scene 69 Fix and Clean Up 70 Conclusion

CourseMaterial.7z

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