Release date:2021

Author:Chris Zurbrigg

Skill level:Beginner

Language:English

Exercise files:Yes

A collection of applications and plug-ins that enable artists, animators and technical directors to bring their ideas to life faster and more effeciviely.

FFmpeg in Production 00 – Introduction 01 – Installing ffmpeg 02 – Command Basics 03 – Encoding an Image Sequence 04 – H.264 Encoding 05 – Output Resolution and Pixel Format 06 – Adding Audio 07 – Audio Pitfalls 08 – Codecs and Containers 09 – Converting and Transcoding 10 – Generating an Image Sequence 11 – Overwrite Options 12 – ffmpeg and Python 13 – Qt Frontend 14 – Trimming Video Files 15 – Extracting a Single Image 16 – Complex Filters (Part 1) 17 – Complex Filters (Part 2) 18 – Adding a Timecode 19 – DNxHD Encoding FFmpeg in Production.7z

FFmpeg Playblast 00 – Introduction 01 – Project Overview 02 – Production Quality 03 – Requirements 04 – Playblast Logic (Part 1) 05 – Playblast Logic (Part 2) 06 – Playblast Logic (Part 3) 07 – Playblast Logic (Part 4) 08 – Playblast Logic (Part 5) 09 – Playblast Logic (Part 6) 10 – Playblast Logic (Part 7) 11 – Playblast Logic (Part 8) 12 – Playblast Logic (Part 9) 13 – Playblast Logic (Part 10) 14 – Encoding with ffmpeg (Part 1) 15 – Encoding with ffmpeg (Part 2) 16 – Encoding with ffmpeg (Part 3) 17 – Cleanup 18 – Node Visibility (Part 1) 19 – Node Visibility (Part 2) 20 – Node Visibility (Part 3) 21 – User Interface (Part 1) 22 – User Interface (Part 2) 23 – User Interface (Part 3) 24 – User Interface (Part 4) 25 – User Interface (Part 5) 26 – User Interface (Part 6) 27 – User Interface (Part 7) 28 – User Interface (Part 8) 29 – User Interface (Part 9) 30 – User Interface (Part 10) 31 – User Interface (Part 11) 32 – User Interface (Part 12) 33 – Final Thoughts 34 – Overscan Update FFmpeg Playblast.7z

Maya Python API (Vol. 2) 14 – Traversing the DAG (Part 1) 15 – Traversing the DAG (Part 2) 16 – Contexts (Part 1) 17 – Contexts (Part 2) 18 – Contexts (Part 3) 19 – Contexts (Part 4) 20 – Custom Select Context (Part 1) 21 – Custom Select Context (Part 2) 22 – Joint Create Context (Part 1) Chris 23 – Joint Create Context (Part 2) Chris 24 – Joint Create Context (Part 3) Chris 25 – Pipeline Tips End-User Testing Chris Maya Python API (Vol. 2).7z

Python In Production 22 – Multithreading (Part 1) 23 – Multithreading (Part 2) 24 – Multithreading (Part 3) 25 – Separating the Logic and UI (Part 1) 26 – Separating the Logic and UI (Part 2) 27 – Logging (Part 1) 28 – Logging (Part 2) 29 – Logging (Part 3) 30 – Logging (Part 4) 31 – Logging (Part 5) 32 – Logging in Maya 33 – Extending the Logger Class 34 – Logging to a Qt Widget Python In Production.7z

Python to C++ 00 – Introduction 01 – Build Environment Overview 02 – Installing Visual Studio 03 – Creating a Maya Plugin Project 04 – Empty Maya Plugin 05 – Example Projects 06 – Improving Build Workflow 07 – HelloWorld Command (Part 1) 08 – HelloWorld Command (Part 2) 09 – Common Build Errors 10 – MStatus 11 – HelloWorld Node (Part 1) 12 – HelloWorld Node (Part 2) 13 – HelloWorld Node (Part 3) 14 – Automating Plugin Reloads (Part 1) 15 – Automating Plugin Reloads (Part 2) 16 – Visual Studio Extensions 17 – Multiply Node 18 – Debugging Basics (Part 1) 19 – Debugging Basics (Part 2) 20 – Debugging Basics (Part 3) 21 – Debugging Basics (Part 4) 22 – Rolling Node 23 – Organizing a Project 24 – Simple Command (Part 1) 25 – Simple Command (Part 2) 26 – Simple Command (Part 3) 27 – Simple Command (Part 4) Python to C++.7z

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