Release date:2020, July

Author:Ali Ncir

Skill level:Beginner

Language:English

Exercise files:Yes

In this course you will learn about useful addons in blender 2.8 . you will also learn how to properly make 3d models with good topology . and sculpt the details on the high poly models , then we will optimize a version of the model to make it game ready . then we will unwrap it and bake the textures with a method that will avoid most baking issues that occur to most people . we will also texture our model in substance painter and then export the textures to work with unreal engine , unity , and blender . we will also learn how to render a turntable in both blender and marmoset toolbag . the section with marmoset toolbag is a bonus so if you don’t own that software you can still follow the whole course without any issues .

In this course you will learn :

High poly modelling in Blender 2.8

Making the model game ready and low poly

Uv unwrapping our model

Baking and texturing in Substance painter

Importing the model into unreal engine

Rendering a turntable in Blender 2.8

Rendering a turntable in Marmoset toolbag

exporting a 3d viewer that you can upload to your portfolio from Marmoset toolbag

01. Introduction and setting up the workspace 01. Intro 02. Installing pure ref 03. Enabling the addons 04. Setting up the references

02. Modelling the bow 01. Modelling the bow – part 1 02. Modelling the bow – part 2 03. Modelling the bow – part 3 04. Modelling the bow – part 4 05. Modelling the bow – part 5 06. Modelling the bow – part 6 07. Modelling the bow – part 7 08. Modelling the bow – part 8 09. Modelling the bow – part 9 10. Modelling the bow – part 10 11. Modelling the bow – part 11 12. Modelling the bow – part 12 13. Modelling the bow – part 13

03. Optimizing the model 01. preparing the lowpoly model part 1 02. preparing the lowpoly model part 2

04. Uv Unwrapping 01. Uv unwrapping part 1 02. Uv unwrapping part 2 03. Uv unwrapping part 3

05. Baking textures 01. Baking textures part 1 02. Baking textures part 2

06. Texturing the model 01. making the bark material 02. making the blue metal material 03. importing materials and changing them 04. adding some damage 05. correcting issues and exporting the textures

07. Rendering the bow 01. Rendering in substance painter 02. Rendering in blender part 1 03. Rendering in blender part 2 04. post processing in blender 05. Rendering animation in blender 06. Rendering in marmoset toolbag 07. Importing to unreal engine

[Udemy] Blender 2.8 and Substance painter – 3D modeling game assets_Subtitles.7z [Udemy] Blender 2.8 and Substance painter – 3D modeling game assets.7z

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